Alan Emrich of Victory Point Games (@VPGame) offers tips for breaking into the gaming industry:
http://www.gameskinny.com/0fn17/interview-with-alan-emrich-creator-of-victory-point-games
Tips & Resources for Board Game Designers
Alan Emrich of Victory Point Games (@VPGame) offers tips for breaking into the gaming industry:
http://www.gameskinny.com/0fn17/interview-with-alan-emrich-creator-of-victory-point-games
How to get better at pitching to publishers:
http://www.cheveedodd.com/2013/07/01/after-the-email-the-pitch/
Deadlines to get your game onto the BoardGameGeek Gen Con and Spiel 2013 preview lists are this week:
http://boardgamegeek.com/blogpost/20862/convention-previews-coming-for-gen-con-2013-and-sp
Ways to use triangular and square numbers in game design:
http://danielsolisblog.blogspot.com/2013/06/5-ways-to-use-triangular-and-square.html
What constitutes a “meaningful decision”? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/999482/what-constitutes-a-meaningful-decision-for-you-bey
Examples of well-written and -designed rulebooks:
How to write an elevator pitch:
http://exampleofplay.wordpress.com/2013/06/29/how-to-write-an-elevator-pitch/
This month’s roundup of useful links for board game designers includes games you should play, free icons for prototyping, a surprising connection between drafting and worker placement, and more:
A guide to worker placement games:
http://www.islaythedragon.com/2013/06/take-this-job-and-place-it-guide-to.html
Days of Wonder’s Mark Kaufmann joins the Board Game University podcast to discuss how the company works with designers:
http://boardgameuniversity.libsyn.com/board-game-university-episode-6-mark-kaufmann
Lessons learned from the Euphoria Kickstarter:
How to avoid runaway leaders in engine-building games:
http://www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html
Daniel Solis (@DanielSolis) joins the Happy Mitten podcast (@HappyMitten) to discuss life as an independent designer:
The Funding the Dream podcast (@FundtheDream) identifies some tactics to deploy in the middle of a Kickstarter campaign:
How to ship to international Kickstarter backers for a relatively low cost:
Games to play to become a better designer:
http://boardgamegeek.com/geeklist/157500/games-to-play-to-become-a-better-game-designer
The Reddit tabletop design forum discusses deck-building:
Eric Lang (@eric_lang) joins Board Game University to discuss collaboration, getting feedback, working with playtesters and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-5-eric-lang
A dozen Kickstarter campaign tips from a marketing perspective:
http://www.boardgamequest.com/tips-for-running-kickstarter-campaign/
A look at drafting as a gaming mechanism–and a surprising connection to worker placement: