Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
No results found
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


May 27, 2013 May 27, 2013/ Cardboard Edison

Korea Boardgames Design Contest 2013

Deadline: July 21

Prizes: up to $1000 and possible publication

http://boardgamegeek.com/thread/982738/kbg-design-contest-2013-1600s-prize-pool

May 27, 2013/ Cardboard Edison/
contests

Cardboard Edison

May 26, 2013 May 26, 2013/ Cardboard Edison

A look at games that use an action point allowance system:

http://www.islaythedragon.com/2013/05/where-actions-at-guide-to-action-point.html

May 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 26, 2013 May 26, 2013/ Cardboard Edison

Several print-and-play board game design contests are running this summer:

http://boardgamegeek.com/blogpost/19776/pnp-design-contests-for-the-summer-of-2013

May 26, 2013/ Cardboard Edison/
contests

Cardboard Edison

May 24, 2013 May 24, 2013/ Cardboard Edison

IPad apps that can help you design board games: suggestions from the BoardGameGeek designers forum:

http://boardgamegeek.com/thread/981411/ipad-friendly-apps-for-game-board-designs

May 24, 2013/ Cardboard Edison/
process, prototyping

Cardboard Edison

May 23, 2013 May 23, 2013/ Cardboard Edison

Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to become a publisher and more:

http://hyperbolegames.com/2013/05/23/2104/

May 23, 2013/ Cardboard Edison/
process, playtesting, theory, publishing

Cardboard Edison

May 23, 2013 May 23, 2013/ Cardboard Edison
“A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.”
— Grant Rodiek (@HerrohGrant)
May 23, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 23, 2013 May 23, 2013/ Cardboard Edison

Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):

“Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.”

http://www.cheveedodd.com/thoughts-networking-earns-pitches.html

May 23, 2013/ Cardboard Edison/
licensing

Cardboard Edison

May 22, 2013 May 22, 2013/ Cardboard Edison

Hundreds of links to board game design and publishing resources:

http://spotlightongames.com/list/design.html

May 22, 2013/ Cardboard Edison/
industry, publishing, licensing, theory

Cardboard Edison

May 22, 2013 May 22, 2013/ Cardboard Edison

Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish Something:

http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/

May 22, 2013/ Cardboard Edison/
process

Cardboard Edison

May 22, 2013 May 22, 2013/ Cardboard Edison

At what point does a good idea become a bad idea? BGDF users discuss how to prevent yourself from injecting too many ideas into a game:

http://www.bgdf.com/node/12430

May 22, 2013/ Cardboard Edison/
process

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison

The Ludology podcast discusses designing licensed games:

http://ludology.libsyn.com/ludology-episode-56

SEE ALSO: The Plaid Hat Podcast on licensed games:

http://www.plaidhatgames.com/podcast/83

May 21, 2013/ Cardboard Edison/
theory, process, industry

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison

Ten (or so) things every game designer needs to know about people:

http://nothingsacredgames.com/?p=930

May 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:

http://www.buzzsprout.com/7928/93479-28-scoring-victory

May 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison
“My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.”
— Chevee Dodd (@cheveedodd)
May 21, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison

A broad look at the state of indie board games and how small publishers and designers are taking advantage of changes in the industry:

http://www.indiecardboard.com/index.php/features/56-breaking-indie-a-tabletop-view-of-independent-game-design-part-1

May 21, 2013/ Cardboard Edison/
industry

Cardboard Edison

May 21, 2013 May 21, 2013/ Cardboard Edison

Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):

http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html

May 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 20, 2013 May 20, 2013/ Cardboard Edison

Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:

http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers

May 20, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

May 20, 2013 May 20, 2013/ Cardboard Edison

AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:

http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/

May 20, 2013/ Cardboard Edison/
process

Cardboard Edison

May 20, 2013 May 20, 2013/ Cardboard Edison

Thinking about competition in games: direct vs. indirect and implicit vs. explicit:

http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html

May 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 20, 2013 May 20, 2013/ Cardboard Edison
“SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I will be a millionaire sensation!” Don’t feel like you have to get a game out the door in a month.”
— AJ Porfirio (@VanRyderGames)
May 20, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games