Korea Boardgames Design Contest 2013
Deadline: July 21
Prizes: up to $1000 and possible publication
http://boardgamegeek.com/thread/982738/kbg-design-contest-2013-1600s-prize-pool
Tips & Resources for Board Game Designers
Korea Boardgames Design Contest 2013
Deadline: July 21
Prizes: up to $1000 and possible publication
http://boardgamegeek.com/thread/982738/kbg-design-contest-2013-1600s-prize-pool
A look at games that use an action point allowance system:
http://www.islaythedragon.com/2013/05/where-actions-at-guide-to-action-point.html
Several print-and-play board game design contests are running this summer:
http://boardgamegeek.com/blogpost/19776/pnp-design-contests-for-the-summer-of-2013
IPad apps that can help you design board games: suggestions from the BoardGameGeek designers forum:
http://boardgamegeek.com/thread/981411/ipad-friendly-apps-for-game-board-designs
Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to become a publisher and more:
“A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.”
Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):
“Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.”
http://www.cheveedodd.com/thoughts-networking-earns-pitches.html
Hundreds of links to board game design and publishing resources:
Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish Something:
http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/
At what point does a good idea become a bad idea? BGDF users discuss how to prevent yourself from injecting too many ideas into a game:
The Ludology podcast discusses designing licensed games:
http://ludology.libsyn.com/ludology-episode-56
SEE ALSO: The Plaid Hat Podcast on licensed games:
Ten (or so) things every game designer needs to know about people:
The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:
“My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.”
A broad look at the state of indie board games and how small publishers and designers are taking advantage of changes in the industry:
Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html
Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:
http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers
AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:
http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/
Thinking about competition in games: direct vs. indirect and implicit vs. explicit:
http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html
“SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I will be a millionaire sensation!” Don’t feel like you have to get a game out the door in a month.”