What can designers do to discourage certain bad player behaviors?
Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with licenses, making a living as a designer and publisher, and more:
http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace
Three ways to figure out how many games to print:
http://gameofmarketing.blogspot.com/2013/05/sales-forecast-stormy-cloudy-or-sunny.html
A look at how theme and mechanics are more tightly connected than commonly assumed:
http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html
Creating dilemmas for players:
http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html
What is the primary characteristic of a gateway game?
http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games
Grant Rodiek (@HerrohGrant) shares his lessons learned self-publishing his game Battle for York:
http://hyperbolegames.com/2013/05/11/publishing-case-study-york/
Danny Devine (@3ddevine) on playtesting, researching, networking and more:
http://news.thegamecrafter.com/post/50017715195/danny-devine-inducted-into-the-hall-of-fame
“Don’t make it all about the money”: advice for making the most of a Kickstarter campaign, whether you reach your funding goal or not:
http://www.stonemaiergames.com/kickstarter-lesson-36-for-better-or-for-worse/
Daniel Solis (@DanielSolis) shares some thoughts on end-game scoring methods:
http://danielsolisblog.blogspot.com/2013/05/the-sorting-hat-effect-avoiding-hazards.html
