Grant Rodiek (@HerrohGrant) on setting design goals, improving your game, randomness, preparing to become a publisher and more:
Down-to-earth advice for setting up meetings with publishers, from Chevee Dodd (@cheveedodd):
“Forget about the pitch. Seriously. Just stop. Your number one goal should be to just get to know them, not shove a game in their face.”
http://www.cheveedodd.com/thoughts-networking-earns-pitches.html
Two pieces of advice from Matt Worden (@MattWordenGames): (1) Talk with Folks, and (2) Finish Something:
http://hyperbolegames.com/2013/05/22/freestarter-interviews-matt-worden/
The Ludology podcast discusses designing licensed games:
http://ludology.libsyn.com/ludology-episode-56
SEE ALSO: The Plaid Hat Podcast on licensed games:
Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html
Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:
http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers
AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:
http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/
Thinking about competition in games: direct vs. indirect and implicit vs. explicit:
http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html
Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with licenses, making a living as a designer and publisher, and more:
http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace
Three ways to figure out how many games to print:
http://gameofmarketing.blogspot.com/2013/05/sales-forecast-stormy-cloudy-or-sunny.html
