A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.
— Grant Rodiek (@HerrohGrant)
My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.
— Chevee Dodd (@cheveedodd)
SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I will be a millionaire sensation!” Don’t feel like you have to get a game out the door in a month.
— AJ Porfirio (@VanRyderGames)
The simpler your design, the fewer decisions you give players, and the more weight each of those decisions needs to carry. It’s challenging.
— Grant Rodiek (@HerrohGrant)