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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
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theory
playtesting
prototyping
process
rules
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publishing
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May 14, 2013 May 14, 2013/ Cardboard Edison

Bernd Eisenstein discusses art versus craftsmanship in game design, offers advice for new designers, and more:

http://opinionatedgamers.com/2013/05/14/the-art-of-design-interviews-to-game-designers-23-bernd-eisenstein/

May 14, 2013/ Cardboard Edison/
process

Cardboard Edison

May 14, 2013 May 14, 2013/ Cardboard Edison

The On Board Games podcast (@OnBoardGames) goes in-depth on planning, running and fulfilling a Kickstarter project:

http://onboardgames.libsyn.com/obg-107-kickstart-my-heart

May 14, 2013/ Cardboard Edison/
publishing

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

A look at how theme and mechanics are more tightly connected than commonly assumed:

http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html

May 13, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

Other design considerations: social settings, physical space and more:

http://nothingsacredgames.com/?p=918

May 13, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

Creating dilemmas for players:

http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html

May 13, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

What is the primary characteristic of a gateway game?

http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games

May 13, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

James Mathe of Minion Games (@MinionGames) suggests some best practices for all levels of the board game industry: designers, publishers, manufacturers, fulfillment, distributors and retailers:

http://www.jamesmathe.com/please-dont-pee-in-the-sandbox/

May 13, 2013/ Cardboard Edison/
industry, publishing

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

Grant Rodiek (@HerrohGrant) shares his lessons learned self-publishing his game Battle for York:

http://hyperbolegames.com/2013/05/11/publishing-case-study-york/

May 13, 2013/ Cardboard Edison/
publishing

Cardboard Edison

May 13, 2013 May 13, 2013/ Cardboard Edison

A look at dice allocation games:

http://boardsandbees.wordpress.com/2013/05/11/0245/

May 13, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 09, 2013 May 09, 2013/ Cardboard Edison

Registration is open for 2013’s Protospiel playtesting event, to be held July 12-14 in Ann Arbor, Mich.:

http://www.protospiel.org/page7.html

May 09, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

May 09, 2013 May 09, 2013/ Cardboard Edison

Game Chef 2013: The Annual Analog Game Design Competition

Entries accepted: May 17-26, 2013

More details to be released May 17

http://gamechef.wordpress.com/

May 09, 2013/ Cardboard Edison/
contests

Cardboard Edison

May 09, 2013 May 09, 2013/ Cardboard Edison
“By now you know that you need to playtest, playtest, playtest, but it is worth mentioning again because it is that important.”
— Danny Devine (@3ddevine)
May 09, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 09, 2013 May 09, 2013/ Cardboard Edison

Danny Devine (@3ddevine) on playtesting, researching, networking and more:

http://news.thegamecrafter.com/post/50017715195/danny-devine-inducted-into-the-hall-of-fame

May 09, 2013/ Cardboard Edison/
playtesting, process, industry

Cardboard Edison

May 09, 2013 May 09, 2013/ Cardboard Edison
“Remember: Games = “Structured play”. And should have as little of the former – and as much of the latter — as possible.”
— Brett J. Gilbert (@55cards)
May 09, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 08, 2013 May 08, 2013/ Cardboard Edison

“Don’t make it all about the money”: advice for making the most of a Kickstarter campaign, whether you reach your funding goal or not:

http://www.stonemaiergames.com/kickstarter-lesson-36-for-better-or-for-worse/

May 08, 2013/ Cardboard Edison/
publishing

Cardboard Edison

May 06, 2013 May 06, 2013/ Cardboard Edison

Daniel Solis (@DanielSolis) shares some thoughts on end-game scoring methods:

http://danielsolisblog.blogspot.com/2013/05/the-sorting-hat-effect-avoiding-hazards.html

May 06, 2013/ Cardboard Edison/
theory

Cardboard Edison

May 06, 2013 May 06, 2013/ Cardboard Edison

Some limitations of Kickstarter and some creative workarounds for project creators:

http://www.stonemaiergames.com/kickstarter-limitations-and-how-to-work-around-them/

May 06, 2013/ Cardboard Edison/
publishing

Cardboard Edison

May 03, 2013 May 03, 2013/ Cardboard Edison

The What and Why of Board Game Culture: video of a PAX East panel on board games, gamers, design and more:

http://danielsolisblog.blogspot.com/2013/05/watch-wood-for-sheep-what-and-why-of.html

May 03, 2013/ Cardboard Edison/
industry, theory

Cardboard Edison

May 02, 2013 May 02, 2013/ Cardboard Edison

Cards Against Humanity is sponsoring the Tabletop Design Deathmatch

Prize: first print run and a booth at GenCon 2014

Deadline: likely Aug. 1, 2013

http://cardsagainsthumanity.com/deathmatch/

May 02, 2013/ Cardboard Edison/
contests

Cardboard Edison

May 02, 2013 May 02, 2013/ Cardboard Edison
“It is not the game designer’s role to refute criticism, other than in a conversational way. The designer’s argument is the game itself.”
— Mr. Bistro (@mrbistro)
May 02, 2013/ Cardboard Edison/
playtesting, industry

Cardboard Edison

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