Board Game Designers Forum’s May 2013 Game Design Showdown: “Change, she is a comin’”
Theme: cyclic change
Restriction: no cards
Deadline: May 8, 2013
Tips & Resources for Board Game Designers
Board Game Designers Forum’s May 2013 Game Design Showdown: “Change, she is a comin’”
Theme: cyclic change
Restriction: no cards
Deadline: May 8, 2013
Gil Hova (@ingredientx), the designer of Prolix, discusses word games and the special considerations required to create one:
http://ludology.libsyn.com/game-tek-classic-54-designing-word-games
Our picks for this month’s roundup of board game design tips and resources includes some fascinating takes on human behavior, an important reminder about playtesting, a wry note about rules writing, and more.
Here’s the full list:
From The Cardboard Jungle (@CBJPodcast):
There is a right way & a wrong way to ask pod casters/bloggers to promote your KS project…step 1..don’t wait till it looks like it’ll fail
Step 2..make it personal by contacting them and explaining your project to them…links on the bottom..if you can’t explain it..how can we?
Step 3..don’t over exaggerate..save your sales pitch for the consumers…we get it & also can see right through it. Being genuine=best asset
Pandemic and Forbidden Island designer Matt Leacock (@mleacock) shares what he’s learned about designing cooperative games:
http://www.mechanics-and-meeples.com/2013/04/29/co-op-interviews-matt-leacock-pandemic/
Kickstarter lessons learned by Pixel Lincoln designer Jason Tagmire (@jtagmire):
http://buttonshy.blogspot.com/2013/04/post-kickstarter-recap-lessons-learned.html
SEE ALSO:
An important reminder for the final hour of your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-34-the-final-hour/
A lengthy post from James Mathe of Minion Games (@MinionGames) with dozens of tips for using social media in the board game industry:
http://www.jamesmathe.com/the-enlightened-path-to-virtual-popularity/
Patrick Nickell of Crash Games (@crash_games) joins the Little Metal Dog Show to discuss running a small publishing company, scheduling a Kickstarter campaign, moving quickly to respond to challenges and more:
The psychology of money, and its application to board game design:
http://sugarpillstudios.com/wp/?page_id=873
(Scroll down to section 2.)
The perils of groupthink to game designers, and how to escape the echo chamber:
http://gameofmarketing.blogspot.com/2013/04/is-there-echo-in-here.html
Different ways deception can be used in games:
A spreadsheet of board game reviewers, listing their social-media reach:
https://docs.google.com/spreadsheet/lv?key=0ApVqDbSPuC5tdHB3YlBFeHZsVFZwWDVDQmZFbkNob0E&pli=1
compiled by Dustin Oakley
The designer of Kickstarter success Hero Brigade, Nicholas Yu (@yutingxiang), discusses the importance of refining a campaign page before launch:
http://rubycowgames.com/hero-brigade-an-interview-with-designer-nicholas-yu/
How to make the most of the final 48 hours of your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-33-the-final-48-hours/
Pixel Lincoln designer Jason Tagmire (@jtagmire) offers up wisdom for creating a successful Kickstarter project:
The Game Design Round Table podcast discusses legal issues related to game publishing:
The Ludology podcast discusses giving players choices between short-term and long-term payoffs:
http://ludology.libsyn.com/ludology-episode-54-the-long-and-the-short-of-it
Kickstarter tax advice from Travis Worthington of Indie Boards & Cards:
Create a frenzy about your Kickstarter project: tips for the final week of the campaign:
http://www.stonemaiergames.com/kickstarter-lesson-32-the-final-week/