Paul Bender of Greater Than Games (@GTGamesLLC) discusses learning by doing, Kickstarter and more:
http://www.stonemaiergames.com/galactic-strike-force-interview-with-greater-than-games-paul-bender/
Tips & Resources for Board Game Designers
Paul Bender of Greater Than Games (@GTGamesLLC) discusses learning by doing, Kickstarter and more:
http://www.stonemaiergames.com/galactic-strike-force-interview-with-greater-than-games-paul-bender/
The value of designing for contests:
http://berlingamedesign.blogspot.com/2013/04/designing-for-competitions.html
What challenges will you face at tax time when you have a Kickstarter project that’s about to fund?
http://www.buzzsprout.com/4646/87687-kickstarter-and-taxes-ep-139
Running a board game Kickstarter: lots of takeaways from panelists at PAX East:
http://boardgamegeek.com/thread/964142/kickstarting-info-discussions-from-pax-east
“Before I playtest somebody’s game, I always ask what kind of feedback they’re looking for. Because too often the answer is “I don’t know.””
“I’ve never heard a game designer say “It wasn’t working until I added a bunch of new stuff.””
Designing for the irrational: How some quirks of human psychology can inform your game designs:
Using micro-goals during a Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-31-micro-goals/
Colby Dauch of Plaid Hat Games (@PlaidHatGames) joins the On Board Games podcast (@OnBoardGames) to discuss what’s involved to market a game once it’s been published:
Pointers for working with artists:
Playtesting: the importance of getting to the end:
“And there’s also value in observing that, unless you push through with a playtest, and begin to interrogate the further reaches of your game, you won’t know how early decisions can impact the game later on. This, dear reader, is what people call strategy.”
http://www.brettspiel.co.uk/2013/04/playtesting-importance-of-getting-to-end.html
Fleet designers Matt Riddle and Ben Pinchback discuss the design process, worker placement, meeting with publishers and more, on the Geek Allstars podcast:
http://thegeekallstars.libsyn.com/episode-49-interview-with-fleet-designers-matt-and-ben
Free printable score track:
http://projectgameblog.tumblr.com/post/47718370868/here-at-project-game-we-love-games-game-design
Tips for reaching local media outlets during your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-29-hometown-press-and-local-media/
What you need to make a traitor game work:
http://3dtotalgames.com/treachery/
SEE ALSO: http://cardboardedison.tumblr.com/post/37663279148/a-boardgamegeek-forum-discussion-about-creating
How can behavioral economics be applied to board game design?
KerFlip designer Damon Tabb discusses perseverance, playtesting, prototyping, rules writing, ease of learning and more:
Some data points for successful–and unsuccessful–Kickstarter game projects:
http://rubycowgames.com/kickstarter-stats-for-the-games-category/
Tips for making your social-media posts during a Kickstarter campaign less spammy and more engaging:
http://www.stonemaiergames.com/kickstarter-lesson-28-social-networks/
Patrick Nickell of Crash Games (@Crash_Games) joins Funding the Dream (@FundTheDream) for an open discussion about the delicate nature of handling a partnership that decides to split:
http://www.buzzsprout.com/4646/86229-business-partners-and-kickstarter-ep-138-with-patrick-nickell