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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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April 09, 2013 April 09, 2013/ Cardboard Edison

Who should be playtesting your game, and what should you be doing while they are?

http://nothingsacredgames.com/?p=853

April 09, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

April 09, 2013 April 09, 2013/ Cardboard Edison

“Impact of Video Game Design Techniques on Board Games,” a panel from PAX East 2013:

http://ludology.libsyn.com/ludology-episode-53-pax-ludologica

April 09, 2013/ Cardboard Edison/
industry, theory, process

Cardboard Edison

April 08, 2013 April 08, 2013/ Cardboard Edison

Chris and Johnny O’Neal of Brotherwise Games give tips for running a Kickstarter campaign, collaborating and more:

http://news.thegamecrafter.com/post/47461967109/chris-and-johnny-oneal-inducted-into-the-hall-of-fame

April 08, 2013/ Cardboard Edison/
publishing, process

Cardboard Edison

April 04, 2013 April 04, 2013/ Cardboard Edison

A broad overview of the playtesting process and what your goals should be at each step:

http://nothingsacredgames.com/?p=844

April 04, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

April 04, 2013 April 04, 2013/ Cardboard Edison

What mechanics are used most frequently in the top 100-ranked games on BoardGameGeek?

http://boardgamegeek.com/thread/956688/top-mechanics-on-the-top-100-games-statistics

April 04, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

April 04, 2013 April 04, 2013/ Cardboard Edison

What causes board game Kickstarter projects to fail? A BoardGameGeek forum discussion:

http://boardgamegeek.com/thread/956531/kickstarter-epic-fail

April 04, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 03, 2013 April 03, 2013/ Cardboard Edison

Board Game Designers Forum: April 2013 Game Design Showdown - “Let’s Get Kickstarted”

Goal: Pitch a game inspired by crowdfunding

Deadline: April 11

http://www.bgdf.com/node/8105

April 03, 2013/ Cardboard Edison/
contests

Cardboard Edison

April 03, 2013 April 03, 2013/ Cardboard Edison

Reaching out to bloggers, podcasters and reviewers–tips for finding complementary outlets, requesting coverage, doing interviews and more:

http://www.stonemaiergames.com/kickstarter-lesson-27-bloggers-podcasters-and-reviewers/

April 03, 2013/ Cardboard Edison/
publishing

Cardboard Edison

April 03, 2013 April 03, 2013/ Cardboard Edison
“There is truth in all feedback. That doesn’t mean you have to change your game… rather, it means that you get to the source of the truth, look at it from the feedbacker’s perspective, and decide what you want to take away from it.”
— Jamey Stegmeier (@jameystegmeier)
April 03, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

April 03, 2013 April 03, 2013/ Cardboard Edison
“The best playtesters are the ones that ask the right questions. It’s the designer’s job to solve their problems, not the other way round.”
— Brett J. Gilbert (@55cards)
April 03, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

April 02, 2013 April 02, 2013/ Cardboard Edison

Mice & Mystics designer Jerry Hawthorne (@mice_guy) discusses getting into the board game industry, designing for solo play, preparing for success and more on the NPC Cast (@NPCcast):

http://npccast.wordpress.com/2013/03/29/episode-13-jerry-hawthorne/

April 02, 2013/ Cardboard Edison/
industry, playtesting

Cardboard Edison

April 01, 2013 April 01, 2013/ Cardboard Edison

A survey conducted by Lewis Pulsipher (@lewpuls) reveals the gaming habits and career paths of game designers:

http://pulsiphergamedesign.blogspot.com/2013/04/2012-13-game-designer-survey-results.html

April 01, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

April 01, 2013 April 01, 2013/ Cardboard Edison
“There are no rules so short and clear that everyone will follow them as intended. In fact, the shorter rules are just as prone to misinterpretation.”
— Daniel Solis (@DanielSolis)
April 01, 2013/ Cardboard Edison/ /Source
rules

Cardboard Edison

April 01, 2013 April 01, 2013/ Cardboard Edison

The designers of Viticulture discuss paid advertising for a Kickstarter campaign and whether it’s worth it:

http://www.stonemaiergames.com/kickstarter-lesson-26-paid-advertising-and-how-backers-find-your-project/

April 01, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 31, 2013

Cardboard Edison's Favorite Tips & Resources - March 2013

March 31, 2013/ Cardboard Edison

Our monthly roundup gives us a chance to spotlight the board game design tips and resources that we’ve found to be the most useful over the past month.

Here are our picks for March 2013:

#process:

  • Don Eskridge shares advice for aspiring designers
  • Getting past your moments of doubt: advice from the BoardGameGeek designers forum

#theory:

  • James Ernest (@cheapassjames) and Jason Morningstar (@jmstar) discuss the right way to use randomness in game design
  • Richard Garfield discusses skill vs. luck in games
  • Ways to keep players engaged in your game–and ways not to

#playtesting:

  • Michael Keller (@vhgames) joins the On Board Games podcast (@OnBoardGames) to discuss best practices for playtesting
  • The way to know when you’ve made the greatest game you can
  • Tips for playtesting events, from Brett Myers (@brettspiel)

#publishing:

  • Suggestions for getting people invested in the success of your project

#industry:

  • “If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.” - Dave Chalker (@DaveTheGame)
March 31, 2013/ Cardboard Edison/
featured, process, theory, playtesting, publishing, industry

Cardboard Edison

March 29, 2013 March 29, 2013/ Cardboard Edison

Tips for getting attention for your Kickstarter campaign on Reddit:

http://www.stonemaiergames.com/kickstarter-lesson-25-reddit/

March 29, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 28, 2013 March 28, 2013/ Cardboard Edison

Jeremiah Lee, designer of Zombie in My Pocket and Zombie House Blitz, discusses the design process and shares design advice he’s received and learned:

http://pizzagamesandzombies.com/post/46505814646

March 28, 2013/ Cardboard Edison/
process

Cardboard Edison

March 28, 2013 March 28, 2013/ Cardboard Edison

Level 99 Games (@Level99Games) is accepting submissions for its next Minigame Library:

http://www.lvl99games.com/?p=1952

March 28, 2013/ Cardboard Edison/
contests

Cardboard Edison

March 28, 2013 March 28, 2013/ Cardboard Edison

Pointers for interface design in games, from a panel at PAX East. Rob Daviau (@robdaviaugamer) handles the board game side:

http://threemovesahead.libsyn.com/episode-211-worth-a-thousand-words-the-pax-east-panel

March 28, 2013/ Cardboard Edison/
theory, publishing, prototyping

Cardboard Edison

March 27, 2013 March 27, 2013/ Cardboard Edison
“If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.”
— Get Bit! designer Dave Chalker (@DaveTheGame)
March 27, 2013/ Cardboard Edison/ /Source
industry

Cardboard Edison

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