Suggestions for getting people invested in the success of your project:
http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/
Tips & Resources for Board Game Designers
Suggestions for getting people invested in the success of your project:
http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/
Ways to keep players engaged in your game–and ways not to:
“Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.”
The Ludology podcast discusses negotiation in board games:
http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal
Misunderstanding rules during the first play–useful for making your own game’s rules clearer:
http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/
HT @RubyCowGames
Pixel Lincoln Bicycle Playing Cards Design Challenge
Deadline: April 15
http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548
Here is a Sunday special. Dr. Richard Garfield talking on Skill Vs. Luck in games.
Before it is boring
If anyone has played any board games then the odds are theyâve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?
Well, for me thereâ¦
A mobile app to make prototype cards on the go:
http://fischer.tumblr.com/post/45912282322/prototyping-is-key
Some simple steps to keep your ideas flowing:
A look at the successful Dungeon Roll Kickstarter campaign, and some lessons to take away from it:
How to keep your game’s play time under control:
How to handle critical feedback from playtesters:
Getting past your moments of doubt: advice from the BoardGameGeek designers forum:
http://boardgamegeek.com/thread/948875/having-a-moment-of-doubt
The Long View podcast discusses abstract games:
http://dl.dropbox.com/u/7601097/podcasts/LongView/ConnCon2013.mp3
Luke Warren of NorthStar Games (@NorthStarGames) joins the On Board Games podcast (@OnBoardGames) to discuss what makes a good party game:
Networking in the board game industry, on the Plaid Hat Podcast (@PlaidHatGames):
Some of the tricks that co-ops use to make the players make mistakes:
http://3dtotalgames.com/making-you-make-mistakes/
Discussion: http://boardgamegeek.com/thread/948057/making-players-make-mistakes
Using Facebook Promotions to get your posts noticed:
How to run a solo playtest–and why you should:
http://boardgamegeek.com/blogpost/16708/advice-for-beginning-designers-what-you-need-to-do