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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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process
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March 26, 2013 March 26, 2013/ Cardboard Edison

Suggestions for getting people invested in the success of your project:

http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/

March 26, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison

Ways to keep players engaged in your game–and ways not to:

http://nothingsacredgames.com/?p=828

March 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison
“Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.”
— Jeremiah Lee (@Jeremiah042)
March 26, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

March 26, 2013 March 26, 2013/ Cardboard Edison

The Ludology podcast discusses negotiation in board games:

http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal

March 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

Misunderstanding rules during the first play–useful for making your own game’s rules clearer:

http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/

HT @RubyCowGames

March 25, 2013/ Cardboard Edison/
rules

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

Pixel Lincoln Bicycle Playing Cards Design Challenge

Deadline: April 15

http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548

March 25, 2013/ Cardboard Edison/
contests

Cardboard Edison

March 25, 2013 March 25, 2013/ Cardboard Edison

allthingsboardgames:

Here is a Sunday special. Dr. Richard Garfield talking on Skill Vs. Luck in games. 

March 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 22, 2013

When to end it!

March 22, 2013/ Cardboard Edison

bdistracted:

bdistracted:

Before it is boring

If anyone has played any board games then the odds are they’ve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?

Well, for me there…

View Post

March 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2013 March 21, 2013/ Cardboard Edison

A mobile app to make prototype cards on the go:

http://fischer.tumblr.com/post/45912282322/prototyping-is-key

March 21, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

Some simple steps to keep your ideas flowing:

http://bdistracted.net/2013/03/20/making-the-game

March 20, 2013/ Cardboard Edison/
process

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

A look at the successful Dungeon Roll Kickstarter campaign, and some lessons to take away from it:

http://www.stonemaiergames.com/kickstarter-retrospective-1-what-you-can-learn-from-dungeon-rolls-success/

March 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

How to keep your game’s play time under control:

http://nothingsacredgames.com/?p=813

March 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

How to handle critical feedback from playtesters:

http://bdistracted.net/2013/03/19/taking-criticism/

March 20, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

March 20, 2013 March 20, 2013/ Cardboard Edison

Getting past your moments of doubt: advice from the BoardGameGeek designers forum:

http://boardgamegeek.com/thread/948875/having-a-moment-of-doubt

March 20, 2013/ Cardboard Edison/
process

Cardboard Edison

March 19, 2013 March 19, 2013/ Cardboard Edison

The Long View podcast discusses abstract games:

http://dl.dropbox.com/u/7601097/podcasts/LongView/ConnCon2013.mp3

March 19, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

March 19, 2013 March 19, 2013/ Cardboard Edison

Luke Warren of NorthStar Games (@NorthStarGames) joins the On Board Games podcast (@OnBoardGames) to discuss what makes a good party game:

http://onboardgames.libsyn.com/obg-103-people-in-the-party

March 19, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

March 19, 2013 March 19, 2013/ Cardboard Edison

Networking in the board game industry, on the Plaid Hat Podcast (@PlaidHatGames):

http://www.plaidhatgames.com/podcast/85

March 19, 2013/ Cardboard Edison/
industry

Cardboard Edison

March 18, 2013 March 18, 2013/ Cardboard Edison

Some of the tricks that co-ops use to make the players make mistakes:

http://3dtotalgames.com/making-you-make-mistakes/

Discussion: http://boardgamegeek.com/thread/948057/making-players-make-mistakes

March 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

March 18, 2013 March 18, 2013/ Cardboard Edison

Using Facebook Promotions to get your posts noticed:

http://bellwethergames.com/component/content/article/1-latest-news/218-use-facebook-to-promote-my-game.html

March 18, 2013/ Cardboard Edison/
industry

Cardboard Edison

March 18, 2013 March 18, 2013/ Cardboard Edison

How to run a solo playtest–and why you should:

http://boardgamegeek.com/blogpost/16708/advice-for-beginning-designers-what-you-need-to-do

March 18, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

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