Other design considerations: social settings, physical space and more:
Creating dilemmas for players:
http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html
What is the primary characteristic of a gateway game?
http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games
Grant Rodiek (@HerrohGrant) shares his lessons learned self-publishing his game Battle for York:
http://hyperbolegames.com/2013/05/11/publishing-case-study-york/
Danny Devine (@3ddevine) on playtesting, researching, networking and more:
http://news.thegamecrafter.com/post/50017715195/danny-devine-inducted-into-the-hall-of-fame
“Don’t make it all about the money”: advice for making the most of a Kickstarter campaign, whether you reach your funding goal or not:
http://www.stonemaiergames.com/kickstarter-lesson-36-for-better-or-for-worse/
Daniel Solis (@DanielSolis) shares some thoughts on end-game scoring methods:
http://danielsolisblog.blogspot.com/2013/05/the-sorting-hat-effect-avoiding-hazards.html
Some limitations of Kickstarter and some creative workarounds for project creators:
http://www.stonemaiergames.com/kickstarter-limitations-and-how-to-work-around-them/
The What and Why of Board Game Culture: video of a PAX East panel on board games, gamers, design and more:
http://danielsolisblog.blogspot.com/2013/05/watch-wood-for-sheep-what-and-why-of.html
Gil Hova (@ingredientx), the designer of Prolix, discusses word games and the special considerations required to create one:
http://ludology.libsyn.com/game-tek-classic-54-designing-word-games
Cardboard Edison's Favorite Tips & Resources - April 2013
/Our picks for this month’s roundup of board game design tips and resources includes some fascinating takes on human behavior, an important reminder about playtesting, a wry note about rules writing, and more.
Here’s the full list:
- Dozens of tips for using social media in the board game industry
- A spreadsheet of some prominent board game reviewers, listing their social-media reach
- Designing for the irrational: How some quirks of human psychology can inform your game designs
- How can behavioral economics be applied to board game design?
- Who should be playtesting your game, and what should you be doing while they are?
- The perils of groupthink to game designers, and how to escape the echo chamber
- “There are no rules so short and clear that everyone will follow them as intended. In fact, the shorter rules are just as prone to misinterpretation.” - Daniel Solis (@DanielSolis)
- Running a board game Kickstarter: takeaways from panelists at PAX East
- What causes board game Kickstarter projects to fail? A BoardGameGeek forum discussion
- Pixel Lincoln designer Jason Tagmire (@jtagmire) offers up wisdom for creating a successful Kickstarter project
- Using micro-goals during a Kickstarter campaign
- The designer of Hero Brigade, Nicholas Yu (@yutingxiang), on refining a campaign page before launch
