From The Cardboard Jungle (@CBJPodcast):
There is a right way & a wrong way to ask pod casters/bloggers to promote your KS project…step 1..don’t wait till it looks like it’ll fail
Step 2..make it personal by contacting them and explaining your project to them…links on the bottom..if you can’t explain it..how can we?
Step 3..don’t over exaggerate..save your sales pitch for the consumers…we get it & also can see right through it. Being genuine=best asset
Pandemic and Forbidden Island designer Matt Leacock (@mleacock) shares what he’s learned about designing cooperative games:
http://www.mechanics-and-meeples.com/2013/04/29/co-op-interviews-matt-leacock-pandemic/
Kickstarter lessons learned by Pixel Lincoln designer Jason Tagmire (@jtagmire):
http://buttonshy.blogspot.com/2013/04/post-kickstarter-recap-lessons-learned.html
SEE ALSO:
An important reminder for the final hour of your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-34-the-final-hour/
A lengthy post from James Mathe of Minion Games (@MinionGames) with dozens of tips for using social media in the board game industry:
http://www.jamesmathe.com/the-enlightened-path-to-virtual-popularity/
The psychology of money, and its application to board game design:
http://sugarpillstudios.com/wp/?page_id=873
(Scroll down to section 2.)
The perils of groupthink to game designers, and how to escape the echo chamber:
http://gameofmarketing.blogspot.com/2013/04/is-there-echo-in-here.html
A spreadsheet of board game reviewers, listing their social-media reach:
https://docs.google.com/spreadsheet/lv?key=0ApVqDbSPuC5tdHB3YlBFeHZsVFZwWDVDQmZFbkNob0E&pli=1
compiled by Dustin Oakley
The designer of Kickstarter success Hero Brigade, Nicholas Yu (@yutingxiang), discusses the importance of refining a campaign page before launch:
http://rubycowgames.com/hero-brigade-an-interview-with-designer-nicholas-yu/
How to make the most of the final 48 hours of your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-33-the-final-48-hours/
The Ludology podcast discusses giving players choices between short-term and long-term payoffs:
http://ludology.libsyn.com/ludology-episode-54-the-long-and-the-short-of-it
Create a frenzy about your Kickstarter project: tips for the final week of the campaign:
http://www.stonemaiergames.com/kickstarter-lesson-32-the-final-week/
Paul Bender of Greater Than Games (@GTGamesLLC) discusses learning by doing, Kickstarter and more:
http://www.stonemaiergames.com/galactic-strike-force-interview-with-greater-than-games-paul-bender/
The value of designing for contests:
http://berlingamedesign.blogspot.com/2013/04/designing-for-competitions.html
What challenges will you face at tax time when you have a Kickstarter project that’s about to fund?
http://www.buzzsprout.com/4646/87687-kickstarter-and-taxes-ep-139
