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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
playtesting
prototyping
process
rules
licensing
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February 19, 2013 February 19, 2013/ Cardboard Edison

Tips for creating a scoring system for your game:

http://suite101.com/a/dealing-scoring-issues-your-board-game

February 19, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 19, 2013 February 19, 2013/ Cardboard Edison

Robert Burke (@robertburke) and Dirk Knemeyer (@dknemeyer) join The Cardboard Jungle podcast (@cbjpodcast) to discuss designing board games with controversial themes, dealing with critics and more:

http://www.mevio.com/episode/325352/episode-13-burke-dirk-and-jerk

February 19, 2013/ Cardboard Edison/
industry

Cardboard Edison

February 17, 2013 February 17, 2013/ Cardboard Edison

Advice for toy and game inventors from the 2013 New York Toy Fair:

http://www.purplepawn.com/2013/02/toy-fair-2013-top-10-toy-fair-faqs-for-toy-and-game-inventors/

February 17, 2013/ Cardboard Edison/
industry, licensing

Cardboard Edison

February 15, 2013 February 15, 2013/ Cardboard Edison

Jason Morningstar and James Ernest discuss the perils of operating independently in the game industry (audio):

http://www.genesisoflegend.com/2013/02/episode-16-indie-cradle-to-indie-grave/

February 15, 2013/ Cardboard Edison/
industry, publishing

Cardboard Edison

February 15, 2013 February 15, 2013/ Cardboard Edison

The Ludology podcast discusses how humor can be used in games:

http://ludology.libsyn.com/ludology-episode-49-the-joke-s-on-you

February 15, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 15, 2013 February 15, 2013/ Cardboard Edison

Testing for usability: making your game’s interface as simple to understand as possible:

http://hyperbolegames.com/2013/02/15/testing-for-usability/

February 15, 2013/ Cardboard Edison/
process, playtesting

Cardboard Edison

February 14, 2013 February 14, 2013/ Cardboard Edison
“It isn’t so important that YOUR assertions and theories on your design are correct. Much more that the game is fun.”
— Grant Rodiek (@HerrohGrant)
February 14, 2013/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

February 14, 2013 February 14, 2013/ Cardboard Edison

Who actually makes good money designing board games? (Spoiler alert: Not many.)

http://boardgamegeek.com/thread/930635/who-here-actually-makes-money-off-designing-games

February 14, 2013/ Cardboard Edison/

Cardboard Edison

February 14, 2013 February 14, 2013/ Cardboard Edison

Tips for coming up with, setting and revealing stretch goals for a Kickstarter campaign:

http://stonemaiergames.com/2013/02/14/kickstarter-lesson-11-stretch-goals/

February 14, 2013/ Cardboard Edison/
publishing

Cardboard Edison

February 13, 2013 February 13, 2013/ Cardboard Edison

Tips for using spreadsheets to help with your designs:

http://rubycowgames.com/excel-and-google-docs-spreadsheet-tips-for-game-designers/

February 13, 2013/ Cardboard Edison/
process

Cardboard Edison

February 12, 2013 February 12, 2013/ Cardboard Edison

“How to make games for everyone”: thoughts on some aspects of games that can turn off non-gamers:

http://www.mostdangerousgamedesign.com/2013/02/how-to-make-games-for-everyone.html

February 12, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2013 February 12, 2013/ Cardboard Edison

A broad overview of competitive games and cooperative games–and games that fall in between:

http://www.meoplesmagazine.com/2013/02/12/cooperative-and-competitive-games/

February 12, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2013 February 12, 2013/ Cardboard Edison

A look at the history of role-selection mechanisms:

http://boardsandbees.wordpress.com/2013/02/11/0225/

February 12, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2013 February 12, 2013/ Cardboard Edison

Courting a game publisher–do’s and don'ts:

http://www.jamesmathe.com/courting-a-game-publisher-dos-and-donts/

February 12, 2013/ Cardboard Edison/
licensing

Cardboard Edison

February 10, 2013 February 10, 2013/ Cardboard Edison
“In the end, game design comes down to discipline. We all need inspiration, but the best designers are those who can focus that inspiration and push their minds beyond the easy answers to find innovation in an already-innovative field.”
— Jeffrey D. Allers
February 10, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

February 08, 2013 February 08, 2013/ Cardboard Edison

Chris Kirkman of Dice Hate Me Games (@dicehateme) discusses running an independent board game publishing company and gives advice for designers on approaching publishers, on the Boardroomers (@Boardroomers)

February 08, 2013/ Cardboard Edison/
publishing, licensing

Cardboard Edison

February 08, 2013 February 08, 2013/ Cardboard Edison

How game design is like science, and playtesting is like the peer-review process:

http://exampleofplay.wordpress.com/2013/02/08/on-being-wrong/

February 08, 2013/ Cardboard Edison/
playtesting, process

Cardboard Edison

February 08, 2013 February 08, 2013/ Cardboard Edison

The Plaid Hat Podcast crew discusses how narrative can emerge from board games:

http://www.plaidhatgames.com/podcast/80

February 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2013 February 07, 2013/ Cardboard Edison
“Work for 15 min, and write down inspiration but don’t work more right away. Let it stew. Games are born from stew.”
— Jeremiah Lee (@Jeremiah042)
February 07, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

February 07, 2013 February 07, 2013/ Cardboard Edison
“Remember only a small percent of your game ideas will be any good. The key is to keep trying to discover which ones those are.”
— Tory Niemann (@tkniemann)
February 07, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

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