Seven principles for making the most of a convention as a designer:
David Heron joins the Board Game Design Round Table podcast to discuss the pros and cons of collectible card games, deck-building games and more:
http://www.buzzsprout.com/7928/75107-12-ccgs-dominion-with-david-heron
Cardboard Edison's Favorite Tips & Resources - January 2013
/Once a month, we gather the tips and resources for board game designers that we found the most useful and share them again.
The new year is off to a strong start, with meaty posts about playtesting, the game design process and more, plus great material from a recent unpublished-games festival.
Cartrunk Entertainment’s recent Unpub 3 event yielded a wealth of great advice for designers:
- Choice quotes from designers and publishers at Unpub 3, collected by Daniel Solis
- Video of the designers panel
- Video of the publishers panel
Hobby Game Designer Compendium, Part I
Nate Straight examines the games of several prominent designers in an attempt to define their individual styles. What separates a “Feld game” from a “Knizia game” or a “Wallace game”?
http://boardgamegeek.com/blogpost/16583/hobby-game-designer-compendium-part-1-the-great-g
A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:
http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html
Shipping: “the fastest way to go bankrupt on Kickstarter”
http://albinodragon.com/shipping-call-it-the-fastest-bankrupt-kickstarter/
Questions to ask yourself before setting a funding goal for your board game Kickstarter:
http://stonemaiergames.com/2013/01/27/kickstarter-lesson-7-the-funding-goal/
Queen Games “Escape: The Curse of the Temple” Design Contest
Details: design an expansion to Queen’s game Escape
Deadline: Feb. 7, 2013
Prize: possible publication
http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:
http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture
The Ludology podcast discusses feedback loops:
http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback
What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
