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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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February 01, 2013 February 01, 2013/ Cardboard Edison

Seven principles for making the most of a convention as a designer:

http://exampleofplay.wordpress.com/2013/01/31/make-the-most-of-a-convention-as-a-designer-7-principals/

February 01, 2013/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

February 01, 2013 February 01, 2013/ Cardboard Edison

February 2013 Game Design Showdown - “Class-ic Civilization”

Deadline: Feb 8

Restrictions: Design a civilization-building game that can be played by students through their coursework

http://www.bgdf.com/node/7787

February 01, 2013/ Cardboard Edison/
contests

Cardboard Edison

February 01, 2013 February 01, 2013/ Cardboard Edison
“Make sure it’s fun. A designer can fall into a trap of working on something that the designer thinks is interesting, but that ends up not actually being fun.”
— Michael Iachini (@OnlineDM1) of Clay Crucible Games
February 01, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

February 01, 2013 February 01, 2013/ Cardboard Edison
“If you don’t have a passion for design, you’ll end up as a game idea generator rather than an actual game designer. You have to be able to actually build prototypes and test them and build new prototypes and test more.”
— Michael Iachini (@OnlineDM1) of Clay Crucible Games
February 01, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

February 01, 2013 February 01, 2013/ Cardboard Edison

David Heron joins the Board Game Design Round Table podcast to discuss the pros and cons of collectible card games, deck-building games and more:

http://www.buzzsprout.com/7928/75107-12-ccgs-dominion-with-david-heron

February 01, 2013/ Cardboard Edison/
theory, industry

Cardboard Edison

February 01, 2013

Cardboard Edison's Favorite Tips & Resources - January 2013

February 01, 2013/ Cardboard Edison

Once a month, we gather the tips and resources for board game designers that we found the most useful and share them again.

The new year is off to a strong start, with meaty posts about playtesting, the game design process and more, plus great material from a recent unpublished-games festival.

Cartrunk Entertainment’s recent Unpub 3 event yielded a wealth of great advice for designers:

  • Choice quotes from designers and publishers at Unpub 3, collected by Daniel Solis
  • Video of the designers panel
  • Video of the publishers panel

#industry:

  • Answers to many of the most common questions that new designers have
  • Jason Tagmire discusses why designers need to be jacks of all trades, navigating the publication process and more

#theory:

  • An extensive glossary of terms used in board gaming and game design

#process:

  • What you can control–and what you can’t–about your games

#playtesting:

  • How to solicit better feedback from playtesters–and what to do with it

#licensing:

  • “Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.” - T.C. Petty III (@puppyshogun)
February 01, 2013/ Cardboard Edison/
featured, industry, theory, process, playtesting, licensing, publishing

Cardboard Edison

January 30, 2013 January 30, 2013/ Cardboard Edison

Hobby Game Designer Compendium, Part I

Nate Straight examines the games of several prominent designers in an attempt to define their individual styles. What separates a “Feld game” from a “Knizia game” or a “Wallace game”?

http://boardgamegeek.com/blogpost/16583/hobby-game-designer-compendium-part-1-the-great-g

January 30, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 30, 2013 January 30, 2013/ Cardboard Edison

How to use playtesters’ feedback:

http://hyperbolegames.com/2013/01/30/how-to-use-feedback/

January 30, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

January 29, 2013 January 29, 2013/ Cardboard Edison

A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:

http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html

January 29, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 29, 2013 January 29, 2013/ Cardboard Edison

A massive post from James Mathe of Minion Games (@MinionGames) covering all aspects of creating, running and fulfilling a board game Kickstarter project:

http://www.jamesmathe.com/kicking-screaming/

January 29, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 29, 2013 January 29, 2013/ Cardboard Edison

Shipping: “the fastest way to go bankrupt on Kickstarter”

http://albinodragon.com/shipping-call-it-the-fastest-bankrupt-kickstarter/

January 29, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Questions to ask yourself before setting a funding goal for your board game Kickstarter:

http://stonemaiergames.com/2013/01/27/kickstarter-lesson-7-the-funding-goal/

January 28, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Butter up your playtesters by creating a fun and comfortable environment:

http://bellwethergames.com/component/content/article/1-latest-news/208-playtesting-2-buttering-them-up.html

January 28, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Queen Games “Escape: The Curse of the Temple” Design Contest

Details: design an expansion to Queen’s game Escape

Deadline: Feb. 7, 2013

Prize: possible publication

http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design

January 28, 2013/ Cardboard Edison/
contests

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Game Salute (@GameSalute) is accepting proposals to fill its line of games based on The Princess Bride:

http://gamesalute.com/princess-bride-announcement/

January 28, 2013/ Cardboard Edison/
industry

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:

http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture

January 28, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

The Ludology podcast discusses feedback loops:

http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback

January 28, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 28, 2013 January 28, 2013/ Cardboard Edison

What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/920897/boardgames-and-emotions

January 28, 2013/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2013 January 25, 2013/ Cardboard Edison
“Anyone creative can generate an idea. Most designers can cut moderate to bad ideas. Good designers need to cut good ideas, too.”
— Eric Lang (@eric_lang)
January 25, 2013/ Cardboard Edison/
process

Cardboard Edison

January 25, 2013 January 25, 2013/ Cardboard Edison
“When I run into game design challenges, I try to think like a sculptor instead of a painter. Take more off.”
— Corey Young (@hakubak)
January 25, 2013/ Cardboard Edison/
process

Cardboard Edison

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