A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:
http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html
Tips & Resources for Board Game Designers
A lengthy post from Lewis Pulsipher (@lewspuls) examining player frustration:
http://pulsiphergamedesign.blogspot.com/2013/01/much-of-game-design-is-managing-and.html
A massive post from James Mathe of Minion Games (@MinionGames) covering all aspects of creating, running and fulfilling a board game Kickstarter project:
Shipping: “the fastest way to go bankrupt on Kickstarter”
http://albinodragon.com/shipping-call-it-the-fastest-bankrupt-kickstarter/
Questions to ask yourself before setting a funding goal for your board game Kickstarter:
http://stonemaiergames.com/2013/01/27/kickstarter-lesson-7-the-funding-goal/
Butter up your playtesters by creating a fun and comfortable environment:
Queen Games “Escape: The Curse of the Temple” Design Contest
Details: design an expansion to Queen’s game Escape
Deadline: Feb. 7, 2013
Prize: possible publication
http://www.boardgamegeek.com/geeklist/152579/queen-games-escape-the-curse-of-the-temple-design
Game Salute (@GameSalute) is accepting proposals to fill its line of games based on The Princess Bride:
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) joins the Funding the Dream podcast (@FundtheDream) with ideas for attracting Kickstarter backers and forging relationships with them:
http://www.buzzsprout.com/4646/74831-funding-the-dream-ep-116-jamey-stegmaier-viticulture
The Ludology podcast discusses feedback loops:
http://ludology.libsyn.com/ludology-episode-48-fun-with-feedback
What types of emotions can board games elicit in players? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/920897/boardgames-and-emotions
“Anyone creative can generate an idea. Most designers can cut moderate to bad ideas. Good designers need to cut good ideas, too.”
“When I run into game design challenges, I try to think like a sculptor instead of a painter. Take more off.”
Designers panel from Unpub 3
The Plaid Hat Games (@PlaidHatGames) crew discusses how time can be used in board games:
“I’m a big believer in not writing the first draft rules for my games. I learn a lot by reading another writer’s interpretation.”
What makes a game fun? The Reddit community weighs in:
Tips for creating your Kickstarter project video:
http://stonemaiergames.com/2013/01/23/kickstarter-lesson-6-the-project-video
James Mathe of Minion Games (@MinionGames) answers many of the most common questions that new designers have:
http://www.jamesmathe.com/myth-busters-board-game-designers-episode/
The designers of The Lord of the Rings Dice Building Game–Brett Myers (@brettspiel) and Jeph Stahl (@BoardGameBrewer)–discuss collaboration, deck (and dice) building, working with an existing property and more:
http://www.boardgamegeek.com/blogpost/16456/the-lord-of-the-rings-dice-building-game
An extensive glossary of terms used in board gaming and game design:
http://islaythedragon.com/guides/guide-to-gaming-what-do-all-these-terms-mean/