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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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theory
playtesting
prototyping
process
rules
licensing
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December 05, 2012 December 05, 2012/ Cardboard Edison

The virtues (and sins) of using dice in games, by Lewis Pulsipher (@lewpuls):

http://pulsiphergamedesign.blogspot.com/2012/12/the-virtues-and-sins-of-using-dice-in.html

December 05, 2012/ Cardboard Edison/
theory

Cardboard Edison

December 05, 2012 December 05, 2012/ Cardboard Edison

Alan R. Moon on redesigning a previously published game:

When I redesign a game, my objective is for the new version to be both familiar and different at the same time. I want the players who liked the original to like the new game as much or more, but I want them to have a different experience too.

http://meepletown.com/2012/12/game-designer-interview-alan-r-moon/

December 05, 2012/ Cardboard Edison/
process

Cardboard Edison

December 05, 2012 December 05, 2012/ Cardboard Edison
“I long ago learned that you can’t call a game educational if you want anyone to think it’s fun. You have to let the educational part sneak up on the players.”
— Alan R. Moon
December 05, 2012/ Cardboard Edison/ /Source
publishing

Cardboard Edison

December 02, 2012 December 02, 2012/ Cardboard Edison

Paul Owen (@PaulOwenGames) discusses forging relationships with publishers, setting the players’ “decision space,” using social media and more:

http://bellwethergames.com/featureddesigners/201-paul-owen-interview.html

December 02, 2012/ Cardboard Edison/
licensing, process, playtesting, theory, industry

Cardboard Edison

December 02, 2012 December 02, 2012/ Cardboard Edison

A brainstorming exercise for game designers: Using Wikipedia to generate novel game themes:

http://boardgamegeek.com/thread/892541/just-come-up-with-a-new-theme-already-fun-exercise

December 02, 2012/ Cardboard Edison/
process

Cardboard Edison

November 30, 2012 November 30, 2012/ Cardboard Edison

Where are the new game mechanisms?

http://goforthandgame.com/2012/11/29/question-of-the-month-where-are-the-new-game-mechanisms/

November 30, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 29, 2012 November 29, 2012/ Cardboard Edison
“Steal blatantly from other games during playtest, then let it become its own thing.”
— Dave Chalker (@DaveTheGame)
November 29, 2012/ Cardboard Edison/
process, playtesting

Cardboard Edison

November 29, 2012 November 29, 2012/ Cardboard Edison
“Your game begins as a rough rock. Submerge it in playtesting. It will be smoothed into its final shape.”
— Daniel Solis (@DanielSolis)
November 29, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 29, 2012 November 29, 2012/ Cardboard Edison

An open offer to write flavor text for your game or edit its rules:

http://boardgamegeek.com/thread/890995/flavour-text-writer-rules-reader

November 29, 2012/ Cardboard Edison/
rules

Cardboard Edison

November 29, 2012 November 29, 2012/ Cardboard Edison
“There’s no set of rules so small that someone won’t misread it anyway.”
— Daniel Solis (@DanielSolis)
November 29, 2012/ Cardboard Edison/ /Source
rules

Cardboard Edison

November 29, 2012 November 29, 2012/ Cardboard Edison

Daniel Solis (@DanielSolis) visits the G*M*S Magazine podcast (@gmsmagazine) to discuss open design, observing playtesters, art vs. craft and more:

http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-episode-70-with-daniel-solis

November 29, 2012/ Cardboard Edison/
theory, process, playtesting, prototyping

Cardboard Edison

November 28, 2012 November 28, 2012/ Cardboard Edison

Need some sturdy square tiles? The BoardGameGeek designers forum knows where you can get them:

http://boardgamegeek.com/thread/890440/i-need-some-squares

November 28, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

November 28, 2012 November 28, 2012/ Cardboard Edison

Advice about playtesting, prototyping and pitching from The Game Crafter’s latest Hall of Fame inductee:

http://news.thegamecrafter.com/post/36668744129/chris-leder-inducted-into-hall-of-fame

November 28, 2012/ Cardboard Edison/
licensing, playtesting, prototyping

Cardboard Edison

November 28, 2012 November 28, 2012/ Cardboard Edison

What things should a board game publisher consider when setting MSRP?

http://www.quora.com/Board-Games/I-am-publishing-a-game-what-are-some-good-rules-to-apply-when-deciding-on-MSRP

November 28, 2012/ Cardboard Edison/
publishing

Cardboard Edison

November 28, 2012 November 28, 2012/ Cardboard Edison
“I advise new game designers not to play a lot of games, but to design a lot of games. If all you ever do is see what other people have wound up with, you can never really understand what they started with and how they got there.”
— James Ernest (@cheapassjames)
November 28, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

November 27, 2012 November 27, 2012/ Cardboard Edison

James Ernest (@cheapassjames) joins Jennisodes (@Jennisodes) to talk about his design process, advice for new designers, playtesting, publishing and more:

http://www.jennisodes.com/podcasts/cheapass-games/

November 27, 2012/ Cardboard Edison/
process, playtesting, publishing

Cardboard Edison

November 26, 2012 November 26, 2012/ Cardboard Edison

Ludopolis International Boardgame Design Competition 2013

Deadline: Jan. 13, 2013

Prize: Publication by Portuguese publisher Runadrake

http://boardgamegeek.com/thread/889409/ludopolis-international-boardgame-design-contest-2

November 26, 2012/ Cardboard Edison/
contests

Cardboard Edison

November 23, 2012 November 23, 2012/ Cardboard Edison

Colby Dauch of Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore of Stronghold Games (@StrongholdGames) discuss their different paths to success running small board game publishing companies:

http://www.plaidhatgames.com/podcast/70

November 23, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

November 22, 2012 November 22, 2012/ Cardboard Edison

Caring for your game after release: keeping the community happy:

http://exampleofplay.wordpress.com/2012/11/22/caring-for-your-game-after-release/

November 22, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

November 22, 2012 November 22, 2012/ Cardboard Edison

Using a spreadsheet to calculate probabilities in dice rolls:

http://www.felsirworld.net/dice-simulation-with-google-docs/

HT The Game Crafter (@TheGameCrafter)

November 22, 2012/ Cardboard Edison/
theory

Cardboard Edison

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