The virtues (and sins) of using dice in games, by Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/12/the-virtues-and-sins-of-using-dice-in.html
Tips & Resources for Board Game Designers
The virtues (and sins) of using dice in games, by Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/12/the-virtues-and-sins-of-using-dice-in.html
Alan R. Moon on redesigning a previously published game:
When I redesign a game, my objective is for the new version to be both familiar and different at the same time. I want the players who liked the original to like the new game as much or more, but I want them to have a different experience too.
http://meepletown.com/2012/12/game-designer-interview-alan-r-moon/
“I long ago learned that you can’t call a game educational if you want anyone to think it’s fun. You have to let the educational part sneak up on the players.”
Paul Owen (@PaulOwenGames) discusses forging relationships with publishers, setting the players’ “decision space,” using social media and more:
http://bellwethergames.com/featureddesigners/201-paul-owen-interview.html
A brainstorming exercise for game designers: Using Wikipedia to generate novel game themes:
http://boardgamegeek.com/thread/892541/just-come-up-with-a-new-theme-already-fun-exercise
Where are the new game mechanisms?
http://goforthandgame.com/2012/11/29/question-of-the-month-where-are-the-new-game-mechanisms/
“Steal blatantly from other games during playtest, then let it become its own thing.”
“Your game begins as a rough rock. Submerge it in playtesting. It will be smoothed into its final shape.”
An open offer to write flavor text for your game or edit its rules:
http://boardgamegeek.com/thread/890995/flavour-text-writer-rules-reader
“There’s no set of rules so small that someone won’t misread it anyway.”
Daniel Solis (@DanielSolis) visits the G*M*S Magazine podcast (@gmsmagazine) to discuss open design, observing playtesters, art vs. craft and more:
http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-episode-70-with-daniel-solis
Need some sturdy square tiles? The BoardGameGeek designers forum knows where you can get them:
Advice about playtesting, prototyping and pitching from The Game Crafter’s latest Hall of Fame inductee:
http://news.thegamecrafter.com/post/36668744129/chris-leder-inducted-into-hall-of-fame
What things should a board game publisher consider when setting MSRP?
“I advise new game designers not to play a lot of games, but to design a lot of games. If all you ever do is see what other people have wound up with, you can never really understand what they started with and how they got there.”
James Ernest (@cheapassjames) joins Jennisodes (@Jennisodes) to talk about his design process, advice for new designers, playtesting, publishing and more:
Ludopolis International Boardgame Design Competition 2013
Deadline: Jan. 13, 2013
Prize: Publication by Portuguese publisher Runadrake
http://boardgamegeek.com/thread/889409/ludopolis-international-boardgame-design-contest-2
Colby Dauch of Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore of Stronghold Games (@StrongholdGames) discuss their different paths to success running small board game publishing companies:
Caring for your game after release: keeping the community happy:
http://exampleofplay.wordpress.com/2012/11/22/caring-for-your-game-after-release/
Using a spreadsheet to calculate probabilities in dice rolls:
http://www.felsirworld.net/dice-simulation-with-google-docs/
HT The Game Crafter (@TheGameCrafter)