Bernd Brunnhofer has some pointers for novice designers who want to submit to Hans im Glück, in this interview:
http://boardgamegeek.com/blogpost/14253/interview-with-bernd-brunnhofer-from-hans-im-gluck
Tips & Resources for Board Game Designers
Bernd Brunnhofer has some pointers for novice designers who want to submit to Hans im Glück, in this interview:
http://boardgamegeek.com/blogpost/14253/interview-with-bernd-brunnhofer-from-hans-im-gluck
The Secret of Learning from Others
Know that you are not the best. You are in fact, not that good. BUT you are equipped with a formidable weapon that will grant you victory.
You are learning.
http://exampleofplay.wordpress.com/2012/11/09/the-secret-of-learning-from-others/
Some advice for dealing with contradictory feedback from playtesters:
http://www.reddit.com/r/tabletopgamedesign/comments/12epqb/advice_on_taking_playtesting_advice/
Ideas for overcoming designer’s block:
http://www.reddit.com/r/tabletopgamedesign/comments/12fjsl/when_the_idea_store_runs_dry/
Some places to find professional playtesters–and a few words of warning about them:
http://boardgamegeek.com/thread/878872/is-there-a-market-for-professional-playtesters-org
Designers and publishers are invited to a late-stage playtest session at this year’s BGG.CON:
Story Realms creators Angie Hickman Newnham and Julian Leiberan-Titus discuss how to get players hyped up for your game, having the right attitude while playtesting, the importance of collaboration and more:
Lewis Pulsipher (@lewpuls) looks at economic production cycles in games:
http://pulsiphergamedesign.blogspot.com/2012/11/the-economic-production-cycle-in-games.html
A new website, GameFunders, promises to offer “a better place to fund games than Kickstarter”:
Board Game Design Forum’s November 2012 Game Design Showdown
Theme: “Crossover Appeal”
Deadline: Nov. 9, 2012
A new website, TableTested.com, is accepting games for review:
Eric Lang, the designer of Star Wars: The Card Game, discusses how to create a “cinematic experience” in a card game:
“Make a game for yourself and you’ll be more successful.”
Once a month, we put together a list featuring the board game design posts that we found the most useful.
October was a slow month overall, but there were still plenty of excellent tips and resources to be found. Here are our favorites:
“Theme matters but is mutable. Don’t let your mechanics suffer for your theme. Iterate toward symbiosis.”
“You’re the worst person to judge the complexity level of your game because you grew up with it.”
“If you have to bribe your testers to play your game, maybe you shouldn’t finish that one.”
“Note to self: Include multiple copies of the rules when submitting prototypes.”
Carlos Moreno Serrano, the designer of Kalua, discusses commissioning artwork, writing rules, dealing with manufacturing delays and more:
http://boardgamegeek.com/blogpost/1255/designer-diary-kalua-from-the-tundra-of-self-publi
Google+ Hangout on Indie Game Design
Monday, Oct. 29, 7PM-9PM EST
http://danielsolisblog.blogspot.com/2012/10/indie-game-design-panel.html