“Make a game for yourself and you’ll be more successful.”
— Grant Rodiek (@HyperboleGames)
“Theme matters but is mutable. Don’t let your mechanics suffer for your theme. Iterate toward symbiosis.”
— Jay Treat (@jtreat3)
“You’re the worst person to judge the complexity level of your game because you grew up with it.”
— James Ernest (@cheapassjames) at Metatopia 2012
“If you have to bribe your testers to play your game, maybe you shouldn’t finish that one.”
— James Ernest (@cheapassjames) at Metatopia 2012
“Note to self: Include multiple copies of the rules when submitting prototypes.”
— Jay Treat (@jtreat3)