A new website, TableTested.com, is accepting games for review:
Cardboard Edison's Favorite Tips & Resources - October 2012
/Once a month, we put together a list featuring the board game design posts that we found the most useful.
October was a slow month overall, but there were still plenty of excellent tips and resources to be found. Here are our favorites:
- A 17-step guide to getting your game published
- A warning for new game designers: Why your actions are more important than your intentions
- Reaffirm your motif: Do one thing and do it well
- “Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.” – Stephen Glenn (@spielfriek)
- A simple exercise to inspire creative thinking about your components
- “You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.” - Chevee Dodd (@cheveedodd)
Carlos Moreno Serrano, the designer of Kalua, discusses commissioning artwork, writing rules, dealing with manufacturing delays and more:
http://boardgamegeek.com/blogpost/1255/designer-diary-kalua-from-the-tundra-of-self-publi
Google+ Hangout on Indie Game Design
Monday, Oct. 29, 7PM-9PM EST
http://danielsolisblog.blogspot.com/2012/10/indie-game-design-panel.html
Geoff Engelstein (@gengelstein) on how to raise game-designer children:
“Play lots of games. We started playing games with them at an early age, taking them to cons, and just introducing them to that world. … It’s been nice to show the kids that you can have a project, sketch it on a piece of paper, and turn it into a product on store shelves that people can buy. It’s a great lesson to show them that this sort of thing is possible in your life, whether you want to design a game, write a book, etc. You don’t have to wait for something to fall in your lap, you can just go ahead and do it.”
Why does it take publishers so long to respond to designers? Designer Lewis Pulsipher (@lewpuls) explains by describing the state and setup of the board game industry:
http://pulsiphergamedesign.blogspot.com/2012/10/can-we-characterize-tabletop-game.html
75 board game ideas, free to use or peruse for inspiration:
http://overboardblog.wordpress.com/2012/10/22/75-board-game-ideas-in-tweets/
Reaffirm your motif: Do one thing and do it well:
http://exampleofplay.wordpress.com/2012/10/22/game-design-secrets-2-reaffirm-your-motif/
The Tao of Board Gaming III - Chapter VIII. The True Nature of the Award
http://www.mechanics-and-meeples.com/2012/10/22/the-tao-of-board-gaming-iii/
Flowcharts for what makes a decision interesting:
http://www.dinofarmgames.com/forum/viewtopic.php?f=5&t=187&p=930
HT Keith Burgun (@keithburgun)
The Ludology podcast analyzes the pick-up-and-deliver genre:
http://ludology.libsyn.com/ludology-episode-42-speedy-delivery
