Quality comes from taking time with development and production and not forcing things out into a market quickly.
— Days of Wonder cofounder Eric Hautemont
If you believe in a design, keep pushing. You may just find someone who shares your vision.
— Stephen Glenn (@spielfriek)
DESIGNERS: Problems in your games can often be golden opportunities. Some of the best ideas I’ve ever had were solutions to a problem.
— Stephen Glenn (@spielfriek)

Joshua Balvin (Oktoberfest, Salem) shares what he’s learned about the process of designing board games:

  1. Don’t get attached to your game/mechanics.
  2. When you think the game is done… think again.
  3. Be willing to let go of a game idea.
  4. Learning the process takes time and rigor.
  5. Keep playing new games and have discussions about what worked/didn’t work and why.
  6. Remember why you’re doing it.

Read the full post here:

http://boardgamegeek.com/thread/867790/followup-to-design-a-board-game-part-2