Cardboard Edison's Favorite Tips & Resources - September 2012

Here’s our monthly roundup of the board game design tips and resources that we’ve found the most useful.

This month, we’ve got guides for navigating the industry, surviving the design process, pitching potential publishers and more.

Industry:

Process:

Playtesting:

Licensing:

I think the key for any game is that you have people try to break the game at every step of the way. Once you get to the point that it can’t be broken, you’re golden.
— Jamey Stegmaier (@jameystegmaier)
Know your weaknesses and find or hire people to help you overcome them.
— Marc Aranha of WarSpider Entertainment
You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.
— Chevee Dodd (@cheveedodd)
DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.
— Stephen Glenn (@spielfriek)