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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
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prototyping
process
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October 03, 2012 October 03, 2012/ Cardboard Edison

Minion Games (@MinionGames):

We are looking to start a line of “DESIGNER” games at DriveThruCards.com that are released as PnP and POD. R U a designer? Let us know!

October 03, 2012/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

October 03, 2012 October 03, 2012/ Cardboard Edison

Board Game Design Forum’s October 2012 Game Design Showdown - “Intellectual Property”

This month’s showdown challenges you to create a game as if you were employed by an IP owning company to create a boardgame for one of their newly acquired properties.

http://www.bgdf.com/node/7189

October 03, 2012/ Cardboard Edison/
contests

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

Stephen Buonocore of Stronghold Games discusses the board game industry, presenting at a convention and more on the On Board Games podcast (@OnBoardGames):

http://onboardgames.libsyn.com/obg-91-stephen-buonocore-takes-over-the-world

October 01, 2012/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison
“You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.”
— Chevee Dodd (@cheveedodd)
October 01, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

Chevee Dodd (@cheveedodd) on the elements of great games, take-that mechanics, the importance of objectivity, using playtesters’ feedback and more:

http://bellwethergames.com/featureddesigners/194-chevee-dodd-interview.html

October 01, 2012/ Cardboard Edison/
theory, process, playtesting, licensing, industry

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

“I have an idea for a tabletop game. How to get such a thing published?”

John Kovalic (@muskrat_john) fleshes out his 17-tweet guide:

http://www.dorktower.com/2012/10/01/game-publishing-in-17-tweets/

October 01, 2012/ Cardboard Edison/
process, licensing, industry, playtesting

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

What are the best rewards from a Kickstarter campaign? Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) responds:

http://www.quora.com/Kickstarter/What-are-the-best-rewards-from-a-kickstarter-campaign/answer/Michael-Mindes?srid=5wfw&st=ns

October 01, 2012/ Cardboard Edison/
publishing

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

Keith Burgun (@keithburgun) offers four ways to NOT spice up a game with ambiguity:

http://keithburgun.net/instant-ambiguity-sauces/

October 01, 2012/ Cardboard Edison/
theory

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison
“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
— Stephen Glenn (@spielfriek)
October 01, 2012/ Cardboard Edison/
process

Cardboard Edison

October 01, 2012 October 01, 2012/ Cardboard Edison

The latest episode of Ludology tackles subjects including puzzles vs. games and the future of board gaming:

http://ludology.libsyn.com/ludology-episode-41-listener-spectacular-2

October 01, 2012/ Cardboard Edison/
theory, industry

Cardboard Edison

September 30, 2012 September 30, 2012/ Cardboard Edison

A free webinar covering the basics of launching a Kickstarter project, on Oct. 2, 2012, by Richard Bliss (@GameWhisperer):

http://www.thegamewhisperer.com/2012/09/next-free-kickstarter-and-crowdfunding-webinar.html

September 30, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 28, 2012 September 28, 2012/ Cardboard Edison

A.J. Porfirio (@VanRyderGames) shares his top 10 lessons learned from Kickstarting If I’m Going Down…

http://boardgamegeek.com/blogpost/13603/the-if-im-going-down-kickstartermy-top-10-lessons

September 28, 2012/ Cardboard Edison/
publishing

Cardboard Edison

September 27, 2012 September 27, 2012/ Cardboard Edison

A looong list of gaming conventions. Get your prototypes ready.

http://agamemag.com/cons

September 27, 2012/ Cardboard Edison/
industry, playtesting

Cardboard Edison

September 26, 2012 September 26, 2012/ Cardboard Edison

A look at some transport-themed games and how they contributed to the development of the board game hobby:

http://fellonmyhead.blogspot.com/2012/09/focus-on-theme-transport-business.html

September 26, 2012/ Cardboard Edison/
theory, industry

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

The guys from Flip the Table (@tableflipsyou) stop by Building the Game (@podcastBTG) to discuss ways to make reviled game facets–like roll-and-move, licensed products and DVDs–work:

http://www.buildingthegamepodcast.com/2012/09/23/episode-17-interview-with-flip-the-table/

September 25, 2012/ Cardboard Edison/
theory

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“The single hardest lesson I learned is not letting perfectionism become a roadblock to success.”
— Doug Bass of Meridae Games (@MeridaeGames)
September 25, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“Sometimes it is a game with tough, meaningful decisions. Sometimes it is one that encourages player interaction. Above all, a great board game is one that rewards players with a memorable experience, which can be found in many forms, and leaves them wanting more.”
— Doug Bass of Meridae Games (@MeridaeGames), on what makes a game great
September 25, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Doug Bass of Meridae Games (@MeridaeGames) discusses self-publishing, auction mechanisms, perfectionism, playtesting challenges, what makes a great game and more:

http://goforthandgame.com/2012/09/25/a-conversation-with-doug-bass-designer-of-garden-dice-and-owner-of-meridae-games

September 25, 2012/ Cardboard Edison/
publishing, theory, process, playtesting

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison
“The most important thing that I have learned is that you can absolutely NEVER predict the reaction of the public! So, it’s important to never forget this and to continue designing with your own pleasure in mind.”
— Serge Laget
September 25, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

September 25, 2012 September 25, 2012/ Cardboard Edison

Serge Laget (Shadows Over Camelot, Cargo Noir) talks about designing for the public, collaboration, set collection, deduction and more, in an interview on MeepleTown (@MeepleTown):

http://meepletown.com/2012/09/game-designer-interview-serge-laget/

September 25, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

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