Minion Games (@MinionGames):
We are looking to start a line of “DESIGNER” games at DriveThruCards.com that are released as PnP and POD. R U a designer? Let us know!
Tips & Resources for Board Game Designers
Minion Games (@MinionGames):
We are looking to start a line of “DESIGNER” games at DriveThruCards.com that are released as PnP and POD. R U a designer? Let us know!
Board Game Design Forum’s October 2012 Game Design Showdown - “Intellectual Property”
This month’s showdown challenges you to create a game as if you were employed by an IP owning company to create a boardgame for one of their newly acquired properties.
Stephen Buonocore of Stronghold Games discusses the board game industry, presenting at a convention and more on the On Board Games podcast (@OnBoardGames):
http://onboardgames.libsyn.com/obg-91-stephen-buonocore-takes-over-the-world
“You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.”
Chevee Dodd (@cheveedodd) on the elements of great games, take-that mechanics, the importance of objectivity, using playtesters’ feedback and more:
http://bellwethergames.com/featureddesigners/194-chevee-dodd-interview.html
“I have an idea for a tabletop game. How to get such a thing published?”
John Kovalic (@muskrat_john) fleshes out his 17-tweet guide:
http://www.dorktower.com/2012/10/01/game-publishing-in-17-tweets/
What are the best rewards from a Kickstarter campaign? Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) responds:
Keith Burgun (@keithburgun) offers four ways to NOT spice up a game with ambiguity:
“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
The latest episode of Ludology tackles subjects including puzzles vs. games and the future of board gaming:
http://ludology.libsyn.com/ludology-episode-41-listener-spectacular-2
A free webinar covering the basics of launching a Kickstarter project, on Oct. 2, 2012, by Richard Bliss (@GameWhisperer):
http://www.thegamewhisperer.com/2012/09/next-free-kickstarter-and-crowdfunding-webinar.html
A.J. Porfirio (@VanRyderGames) shares his top 10 lessons learned from Kickstarting If I’m Going Down…
http://boardgamegeek.com/blogpost/13603/the-if-im-going-down-kickstartermy-top-10-lessons
A looong list of gaming conventions. Get your prototypes ready.
A look at some transport-themed games and how they contributed to the development of the board game hobby:
http://fellonmyhead.blogspot.com/2012/09/focus-on-theme-transport-business.html
The guys from Flip the Table (@tableflipsyou) stop by Building the Game (@podcastBTG) to discuss ways to make reviled game facets–like roll-and-move, licensed products and DVDs–work:
http://www.buildingthegamepodcast.com/2012/09/23/episode-17-interview-with-flip-the-table/
“The single hardest lesson I learned is not letting perfectionism become a roadblock to success.”
“Sometimes it is a game with tough, meaningful decisions. Sometimes it is one that encourages player interaction. Above all, a great board game is one that rewards players with a memorable experience, which can be found in many forms, and leaves them wanting more.”
Doug Bass of Meridae Games (@MeridaeGames) discusses self-publishing, auction mechanisms, perfectionism, playtesting challenges, what makes a great game and more:
“The most important thing that I have learned is that you can absolutely NEVER predict the reaction of the public! So, it’s important to never forget this and to continue designing with your own pleasure in mind.”
Serge Laget (Shadows Over Camelot, Cargo Noir) talks about designing for the public, collaboration, set collection, deduction and more, in an interview on MeepleTown (@MeepleTown):
http://meepletown.com/2012/09/game-designer-interview-serge-laget/