Aldo Ghiozzi, CEO of Impressions, visits the Funding the Dream podcast to discuss publishing numbers and how many copies an average board game sells:
The designers of Revolver 2 discuss their working relationship, playtest dynamics, icons, modern sensibilities, the economics of publishing and more:
http://boardgamegeek.com/blogpost/12473/designer-diary-revolver-2-~-last-stand-at-malpaso
What do Kickstarter’s new guidelines for project creators mean for board games?
Some answers from Richard Bliss (@gamewhisperer):
and Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2012/09/risk-and-renders-kickstarter-is-not.html
Xavier Lardy (Haunted/Phantom) shares advice on analyzing games, observing playtesters, finding a target audience and more:
http://news.thegamecrafter.com/post/31910763833/xavier-lardy-inducted-into-hall-of-fame
Share this with all your table game designer friends near Tuscon, Arizona! We're having an Unpub ProtoZone at RinCon!→
/This is a link to the designer call for our upcoming event at RinCon in Tuscon, Arizona. We’re still looking for game designers to bring their prototype games to the event! Pass the word along.
What components, themes, complexity levels, and marketing tactics should you use to reach your game’s target audience?
http://hyperbolegames.com/2012/09/18/building-towards-the-target/
Korea Boardgames’ Card Game Design Contest
Deadline: Oct. 10, 2012
Prizes: up to $1,000
http://boardgamegeek.com/thread/858053/2012-kbg-design-contest-card-games
More Solutions to Naked Aggression
http://www.mechanics-and-meeples.com/2012/09/17/naked-aggression-solutions-viticulture/
A response to:
http://cardboardedison.tumblr.com/post/30321993099/totally-uncontrolled-aggression-can-unbalance-a
Michael Harrison (@oldbie):
“At the Independent Board Game Survival Guide with @dicehateme @DanielSolis and Dan Yarrington. #EscapistExpo
"How to approach a game publisher? Go to conventions, be friendly, give a killer elevator pitch. If they want to play, even better.
"Know the publishers. Don’t pitch a gross zombie game to a family-friendly publishing company.
"It goes without saying that you should also know the games that the company publishes. Play them. Don’t pitch clones.
"Communities like @CartrunkEnt’s Unpub are great for getting unbiased feedback on your game. http://unpub.net”
Quick tips for things to consider when testing for balance:
- Take notes throughout, but act upon the final result.
- Good balance isn’t just fairness, but an approximately equal set of choices.
- Always keep your design goals in mind.
- Test with the same data before making changes.
- Balance testing cannot truly begin until the mechanics are completed.
Colby Dauch (@PlaidHatGames) joins the All Us Geeks podcast (@AllUsGeeks) to discuss running an up-and-coming board game publishing company, the indie gaming industry, Kickstarter and more:
http://www.allusgeeks.com/2012/09/episode-11-geeks-wear-plaid/
Donald X. Vaccarino discusses deck building, designing expansions and promos, and more on the Little Metal Dog Show (@idlemichael):
http://littlemetaldog.com/2012/09/12/episode-45-hordes-and-awards/
The Syracuse Game Designers’ Guild meets for the first time on Friday, Sept. 14, 2012:
http://www.purplepawn.com/2012/09/syracuse-game-designers-guild/
What publishing and distribution options are available in today’s board game industry, and what are the pros and cons of each?
http://pulsiphergamedesign.blogspot.com/2012/09/observations-about-changes-in-game.html
