“Set the game aside from time to time and come back to it after a break. You will be surprised with all the new ideas and insight your subconscious mind will develop.”
Hyperbole Games (@HyperboleGames) is becoming a publisher
http://hyperbolegames.com/2012/08/02/the-gift-of-independence/
Professional-looking prototype creation: Tips and equipment recommendations from Ted Alspach
http://opinionatedgamers.com/2012/08/02/professional-looking-prototype-creation/
Printable PDF to organize all the vital information for a new game design:
http://boardgamegeek.com/thread/835906/initial-design-sheet-what-do-you-think
What are the eight most important parts of a game?
http://boardgamegeek.com/thread/835879/ranking-the-eight-most-important-parts-of-a-board
An open offer to translate your board game into French for free:
http://boardgamegeek.com/thread/835384/free-french-translation-services-for-games-develop
Mashup Game Design & Artwork Contest
A fun game-concept contest using mashed-up names from the BoardGameGeek database
Deadline: Sept. 1, 2012
Prizes: Geek Gold
http://boardgamegeek.com/thread/835311/mashup-game-design-artwork-contest
Depth, breadth, span and volume in games:
http://fellonmyhead.blogspot.com/2012/07/depth-breadth-span-and-volume.html
AEG seeks games set in Tempest, a fictional city-state whose characters will inhabit board games that the company is soliciting from designers.
Todd Rowland (@toddrowland) explains on The Little Metal Dog Show (@idlemichael):
http://littlemetaldog.com/2012/07/13/episode-43-salutempest/
SEE ALSO: AEG’s Tempest Designer Resource page: http://www.alderac.com/tempest/designer-resource/
Cartunk Entertainment (@CartrunkEnt) is formalizing its Unpubs into an annual program:
http://us4.campaign-archive2.com/?u=555654fce7a68d736c015d4ec&id=d4ddeb163f
