Tips for getting your name out there and breaking into the industry:
http://boardgamegeek.com/thread/833475/breaking-into-industrygetting-your-name-out-there
Tips & Resources for Board Game Designers
Tips for getting your name out there and breaking into the industry:
http://boardgamegeek.com/thread/833475/breaking-into-industrygetting-your-name-out-there
Taking in feedback from playtesters: some tips from the BoardGameGeek design forum:
http://boardgamegeek.com/thread/832565/taking-in-playtester-feedback
Indie Boards & Cards will be seeking new games at upcoming conventions. What they’re looking for:
http://boardgamegeek.com/thread/832265/indie-boards-and-cards-gencon-pax-submissions
Tom Vasel of The Dice Tower (@thedicetower) joins the On Board Games podcast (@OnBoardGames) to discuss how companies should promote their games, starting at about 0:21:00:
http://onboardgames.libsyn.com/webpage/obg-86-we-re-all-his-vassals
Nestor Games has launched a components business called Nestorbits:
Pieces include custom plastic meeples and interlocking foam tiles.
“To only know publishing through Kickstarter could destroy a company that knows no other way.”
The Boston Festival of Indie Games is accepting submissions for its Sept. 22 event in Cambridge, Mass.:
http://bostonfig.com/game-submissions/
(No prizes, non-competitive for board games.)
“Good mechanics don’t make a good game, but poorly implemented mechanics will ruin a game without exception.”
An artist’s open offer to make inexpensive art for your game:
SEE ALSO:
http://cardboardedison.tumblr.com/post/27153390576/need-an-artist-for-your-game-cartrunk
“Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience.”
Made for Play: Board Games & Modern Industry
What randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design:
http://www.boardgamegeek.com/blogpost/11133/as-luck-would-have-it-on-randomness-uncertanity-a
SEE ALSO:
http://cardboardedison.tumblr.com/post/24951789254/the-ludology-podcast-takes-a-look-at-the-use-of
Jeffrey D. Allers has posted the text of a lecture he gave some architecture students in Berlin. It’s a solid overview of the history of board games, the current industry, design process, theory and more:
“Don’t invent just to invent a game. A good idea that you can see through to the end will come when it is ready.”
Sam Liberty (@SA_Liberty) and Kevin Spak (@Captain_Spak) discuss “What is fun?” at TEDxBoston
Some tips for organizing your ideas and quick prototyping, from Darrell Hardy (@HardyTales):
Kickstarter For Board Games 101
The Paper Money podcast covers the basics of how to use Kickstarter to finance a board game:
http://www.purplepawn.com/2012/07/paper-money-65-kickstarter-summer-doldrums/
Anatomy of a Kickstarter board game project. Dollar by dollar, week by week, what does it take to reach your goal?
Uniforge Games (@UniForgeGames) discusses Top This! on the Game Whisperer’s (@GameWhisperer) Funding the Dream podcast:
Legal precautions for game designers: the Law of the Geek (@lawofthegeek) podcast talks to @Jennisodes about Project Ninja Panda Taco:
Lessons on crowdfunding a project, learned from academic study and real-world efforts, on the Funding the Dream podcast:
http://www.buzzsprout.com/4646/53791-funding-the-dream-on-kickstarter-ep-68-go-crowdfund