“People who wish to design games should play games. Lots of them.”
— Richard Garfield, in The Kobold Guide to Board Game Design, quoted by Brett Myers (@brettspiel)
“Frustration is an excellent spice, but a very poor main ingredient.”
— Chris Maka (@chrismaka)
“My trick to simplify my designs is to write the rules in an early stage. If I can’t describe a feature in a few sentences, it’s too complex.”
— Reiner Knizia (@ReinerKnizia)
“Don’t worry too much about making your rules clever and funny. The purpose of the rules is to teach the game, hopefully quickly. Instead, put your focus on making your game clever and funny. Let your mechanics tell a story. Don’t muddy your rules. Write great rules first, then add humor.”
— Grant Rodiek (@HerrohGrant)
“Games create stories. Rules imply the stories that a game can tell.”
— Darrell Hardy (@HardyTales)
“Don’t confuse depth with complexity.”
— Grant Rodiek (@HerrohGrant)
“One point that cannot be stressed enough: Complexity creates problems, simplicity solves problems.”
— Reiner Knizia (@ReinerKnizia)
“Game-sense: Got a practical problem with your board game? Don’t add more stuff. First, try using what you already *have* in a new way.”
— Brett J. Gilbert (@55cards)
“If you have an idea, do not give up on it. Fight for it. You will eventually win and I promise you, it will be an amazing victory.”
— Chevee Dodd (@cheveedodd)
“When a game has a rulebook section called “Commonly Overlooked Rules”, you have to ask yourself why are they overlooked and are they needed.”
— Grim Tree Games (@grimtreegames)
“Your game is always more difficult and complicated than you think. Always.”
— Eric Lang (@eric_lang)