Fred Hicks (@fredhicks) reveals how Evil Hat Productions designed the pledge levels and rewards for their “Race to Adventure” Kickstarter campaign:
http://www.deadlyfredly.com/2012/06/in-the-red/
Designer question of dread: Do we need any more games?
Put another way: What keeps you inspired?
http://boardgamegeek.com/blogpost/11335/designer-question-of-dread-do-we-need-any-more-gam
Some considerations when creating a board game’s economic system:
http://www.suntzugames.com/1/post/2012/06/the-money-flow-and-economy-in-board-games.html
Need a single copy of a game printed, or a small print run?
Here are some recommendations:
http://boardgamegeek.com/thread/817156/print-on-demand-board-games
Things to avoid in game design. Thou shalt not…
http://boardgamegeek.com/thread/816102/things-to-avoid-in-game-design-thou-shalt-not
Thou shalt not publish without a great deal of playtesting.
Thou shalt not become enamored of thine own ideas.
Thou shalt not make the prototype too elaborate.
Thou shalt not post on BGG forums during designated design time.
Thou shalt not be afraid. Once your game is good and polished, get out there and market that sucker.
Thou shalt not add to fix a problem, thou shalt remove.
Thou shalt not design games that must be played in the “spirit of the game.”
Thou shalt not give up…
Some recommendations for card design programs:
http://www.reddit.com/r/tabletopgamedesign/comments/ux4b3/best_program_for_creating_game_cards/
Showing off your new game at Gen Con or Spiel? Let BoardGameGeek News know to get added to the preview lists:
http://boardgamegeek.com/blogpost/11159/showing-your-games-at-gen-con-2012-or-spiel-2012-w
