Things to avoid in game design. Thou shalt not…

http://boardgamegeek.com/thread/816102/things-to-avoid-in-game-design-thou-shalt-not

Thou shalt not publish without a great deal of playtesting.

Thou shalt not become enamored of thine own ideas.

Thou shalt not make the prototype too elaborate.

Thou shalt not post on BGG forums during designated design time.

Thou shalt not be afraid. Once your game is good and polished, get out there and market that sucker.

Thou shalt not add to fix a problem, thou shalt remove.

Thou shalt not design games that must be played in the “spirit of the game.”

Thou shalt not give up…

Cardboard Edison’s Favorite Tips & Resources – May 2012

Once a month, we round up our favorite new pieces of advice and resources for board game designers. Here are our picks for May 2012:

#theory:

#process:

#licensing:

#publishing:

#industry:

Designer Diaries on BoardGameGeek are a great resource for new game inventors. They show how published games were conceived, developed and ultimately licensed or self-published. Along the way, the designers often share some lessons they learned through the process.

You can read every BoardGameGeek Designer Diary here:

http://boardgamegeek.com/blogcategory/19

Bruno Faidutti’s answers to some of the most common questions from new game designers:

How can I protect my idea and be sure some dishonest game publisher won’t steal it?

Is it useful to pay a professional artist to make a nice looking mock-up of my game?

How can I get in touch with publishers?

Can I submit the same game to more than one publisher?

The publisher wants to give me XX% of his gross sales price. Is it fair?

The publisher wants to change everything, it’s not may game anymore… What can I do?

http://www.faidutti.com/index.php?Module=divers&id=539