An elegant, efficient design should be the goal of every game—and every game designer.  After all, most of us don’t really want to feel like we’re doing time on a stationary bicycle when we get together for a game night.  We want the mental exercise, but we also want to go somewhere, and an efficient, elegant design makes the ride smoother and every aspect of the experience easier to enjoy.
— Jeffrey D. Allers

“Ultimately with any game I design, I want that finished game to be as close as possible to a state where it lacks nothing and needs nothing more.”

“Whatever piece you put in or take out should be there or not because it is essential to the very nature of the whole.”

- Todd Sanders (@lackriver) on Why I Design Games

http://whyidesigngames.tumblr.com/post/20899808185/todd-sanders

Interview with Alf Seegert, designer of Trollhalla and The Road to Canterbury:

“Don’t be afraid to find design influences OUTSIDE of board games. Often the best ideas do not come from games at all!”

“Recently I’ve followed Elton John’s rule: if the song doesn’t write itself quickly, don’t bother. Development can take months (or even years) but if the basic idea doesn’t come together quickly, I move along.”

http://boardgamegeek.com/blogpost/9228/in-the-road-to-canterbury-i-meet-alf-seegert