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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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April 10, 2012 April 10, 2012/ Cardboard Edison
“

Light/Medium games emphasize FUN. Heavy games emphasize CHALLENGE.



Medium games emphasize both for sure, FUN and CHALLENGE, but it’s the shared emphasis on FUN that keeps it from becoming a Heavy game.



Don’t get [me] wrong, CHALLENGE can be FUN, but it doesn’t emphasize FUN at its core, it emphasizes CHALLENGE. Make sense?

”
— Bryan Fischer (@bryanfischer)
April 10, 2012/ Cardboard Edison/
theory, process

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