“My First Principle of Game Design: Start somewhere new and you have the greatest chance to end up somewhere new!”
Grant Rodiek (@HerrohGrant):
Tasty Minstrel posted the PNP and rules for their new game for free. This is the way to do things.
Tasty Minstrel Games (@TastyMinstrel):
.@HerrohGrant When you had confidence in the game play, the logical conclusion is to make it available to people to try before pledging.
Grant Rodiek (@HerrohGrant):
@TastyMinstrel I agree with you 100%. It’s the way all projects should be presented.
The pros and cons of “take that” mechanics, by Grant Rodiek (@HerrohGrant):
http://hyperbolegames.com/2012/04/09/on-the-take-that/
SEE ALSO:
How much “take that” is too much?
http://cardboardedison.tumblr.com/post/19570523389/how-much-take-that-is-too-much
An experiment showed that people often lie about the result of a secret die roll if it benefits them.
The takeaway for board game designers, according to BoardGameNews:
“If you want someone to be honest, then do not allow him to roll a die in secret.”
http://boardgamegeek.com/blogpost/9382/links-flash-mob-game-reviews-the-hasty-cheater-ye
RELATED:
Preventing cheating: Is the honor system sufficient?
http://cardboardedison.tumblr.com/post/19570523236/preventing-cheating-is-the-honor-system
Hidden information: When to give players access to it, and at what cost?
A BoardGameGeek discussion:
http://boardgamegeek.com/thread/787704/hidden-information-access-to-it
“Game design and storytelling often reside at opposite ends of the creative spectrum.”
Crafting a Story through Design - by Benny Sperling (@Benny275)
http://hyperbolegames.com/2012/04/06/crafting-a-story-through-design/
Should all games be designed from scratch as original works, or is it OK to build upon an existing game?
Members of the BoardGameGeek designers forum weigh in:
http://boardgamegeek.com/thread/787281/starting-a-new-and-unique-design-from-an-existing
Games of maneuver vs. games of “combat dominance,” by Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/04/games-of-maneuver-vs-games-of-combat.html
What makes a game replayable?
http://gfbrobot.com/2012/04/03/errata-games-with-replayability/
Some non-US Kickstarter alternatives:
http://boardgamegeek.com/thread/785982/kickstarter-alternatives-for-those-of-us-who-arent
“Every day, starting tomorrow, create a quick pitch for a game.”
How to create an “idea machine”:
http://hyperbolegames.com/2012/04/02/the-idea-machine/
by Todd Edwards (@Wininoid)
