Light/Medium games emphasize FUN. Heavy games emphasize CHALLENGE.



Medium games emphasize both for sure, FUN and CHALLENGE, but it’s the shared emphasis on FUN that keeps it from becoming a Heavy game.



Don’t get [me] wrong, CHALLENGE can be FUN, but it doesn’t emphasize FUN at its core, it emphasizes CHALLENGE. Make sense?

— Bryan Fischer (@bryanfischer)
My First Principle of Game Design: Start somewhere new and you have the greatest chance to end up somewhere new!
— Reiner Knizia (@ReinerKnizia)
As a publisher, one of the most powerful tools you have in your arsenal is the ability to give fans permission to do things with your stuff.
— Fred Hicks (@fredhicks)
Game design is mind control. So is marketing. Game designers, take note: design your products like you design your games. (Game != Product)
— Fred Hicks (@fredhicks)

Grant Rodiek (@HerrohGrant):
Tasty Minstrel posted the PNP and rules for their new game for free. This is the way to do things.

Tasty Minstrel Games (@TastyMinstrel):
.@HerrohGrant When you had confidence in the game play, the logical conclusion is to make it available to people to try before pledging.

Grant Rodiek (@HerrohGrant):
@TastyMinstrel I agree with you 100%. It’s the way all projects should be presented.

Lead a game to worldwide success: keep it simple that people understand it; make it different that people recognize it; but keep it familiar
— Reiner Knizia (@ReinerKnizia)
To design good games, you need peace in your heart - even for a first-person shooter.
— Reiner Knizia (@ReinerKnizia)

An experiment showed that people often lie about the result of a secret die roll if it benefits them. 

The takeaway for board game designers, according to BoardGameNews:

“If you want someone to be honest, then do not allow him to roll a die in secret.”  

http://boardgamegeek.com/blogpost/9382/links-flash-mob-game-reviews-the-hasty-cheater-ye

RELATED:

Preventing cheating: Is the honor system sufficient?

http://cardboardedison.tumblr.com/post/19570523236/preventing-cheating-is-the-honor-system

Contacting an industry professional for the first time? Don’t ask for anything. OFFER value. Start a relationship. Ask later. …maybe.
— Chris Oatley (@ChrisOatley)