iOS app shows you what colorblind players see:
http://itunes.apple.com/us/app/colorblind-vision/id401516863?mt=8&ign-mpt=uo%3D4
HT @HerrohGrant
Tips & Resources for Board Game Designers
iOS app shows you what colorblind players see:
http://itunes.apple.com/us/app/colorblind-vision/id401516863?mt=8&ign-mpt=uo%3D4
HT @HerrohGrant
RT @ReinerKnizia: I am a mathematician: the more I practice mathematics, the easier it gets. I am a designer: the more I practice design, the harder it gets.
Need a small print run of game cards? This BGG thread notes some options:
Fulfillment cos on @gamewhisperer (mp3s):
Impressions
http://t.co/N8h2Yek4
@GameSalute
http://t.co/1F3b3N74
Surviving “Playtest Hell”: Save your sanity with these tips from BGG designers forum
GUBS designer on story in games: “Story does not mean flavor text…too much flavor can get in the way”
http://hyperbolegames.com/2012/03/14/for-love-of-the-tale/
via @HyperboleGames
RT @DanielSolis: @CardboardEdison Being mindful is the important thing. Every design speaks for the designer, so be aware in each choice.
“@spielfriek: Had a game idea so I jotted it down before I drove my wife to work. By the time I got home I realized it sucked. #ithappens”
Fundamental differences between boards and cards, and when to pick one over the other, by @lewpuls
http://pulsiphergamedesign.blogspot.com/2012/02/fundamental-differences-between-board.html
The eternal question: What publishers are accepting submissions? 2 good lists linked in this BGG thread:
http://boardgamegeek.com/thread/776279/looking-for-a-list-of-publisher-accepting-submissi
“Look for the central tension in whatever you’re trying to evoke, and concentrate on this” - Spoiled Flush Games
http://spoiledflushgames.com/sfg-free-games-design-blog-baseball/
Fleet designers: “Don’t be terrified of publishers. They are just like you and me”
http://www.fruitlesspursuits.com/2012/03/kickstart-high-seas-interview-with.html
via @FPursuitsblog
MT @lorakolodny: founder of @ayogogames says everyone should read this book on games: Theory of Fun
But HOW to come up with novel mechanics? @raymazza has some ideas
http://hyperbolegames.com/2012/02/27/the-holy-grail-of-game-design-by-ray-mazza/
via @HyperboleGames
Show off your games at an Unpub Mini event in DC, DE or PA
http://unpub.net/announcement-unpub-mini-at-labyrinth-game-shop-in-washington-dc/
via @CartrunkEnt
Find a game store near you:
“There is nothing more frustrating for a playtesting group than to bring in not-quite-developed game prototypes”
http://berlingamedesign.blogspot.com/2012/02/i-have-idea-for-new-game.html
Lessons learned designing an expansion, by @HerrohGrant:
http://exiledhere.blogspot.com/2012/03/expanding-farm-learning-about-expansion.html
“Resource for card and board game prototype illustrations: http://www.oldbookillustrations.com Does what it says on the tin. [via MeFi]” - @55cards
“The game plays you?” Giving players meaningful choices:
More thoughts on decisions do’s and don'ts: