Ways to streamline gigantic, clunky top-down designs - #1: Cut rules that includes “But only if” or “But not if”

#2: if you have rules that cover similar factors but in different scenarios, combine them into a unified rule system.

#3: Find out what’s confusing players. If you can, cut it entirely.

#4: Difficulty and complexity are not the same thing. You can make a game difficult without making players jump through hoops. Eliminate bean counting and logistics, replace with difficult snap decisions.

–Sam Liberty (@SA_Liberty)