Cards vs. dice: how probability, luck, and skill work differently when using dice or a deck of cards as randomizers, and the hidden game design dial in every card game (video):
Thoughts on managed chaos and why it’s not necessarily a bad thing for a game to be “unfair”:
https://www.penny-arcade.com/comic/2026/07/13/rex-ready-player-one-part-four
Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
Thoughts on balance: Bluesky board game designers discuss their biggest lessons about balance in game design:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mkdhneoxxc2d
Board game designers share their most unusual game ideas:
https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas
10 ways to use dice in your board game (other than roll and move):
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
