Why balance is overrated—and what board game designers should focus on instead (video):
Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:
https://stonemaiergames.com/the-essential-human-problem-solved-by-games/
Games vs. puzzles: considering what makes them distinct—and what they have in common:
https://www.wericmartin.com/games-puzzles-and-everything-in-between/
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
Considering the differences between maps that use hexes vs. maps that use connected points:
https://www.skeletoncodemachine.com/p/everything-is-pointcrawl
When making a historical game, how to decide what to include and what to leave out? A Bluesky board game designers discussion:
https://bsky.app/profile/biffybeans.bsky.social/post/3m2d575y6mk2y
