Thoughts on how board games function as an artistic medium, with their mechanisms as a form of expression:
How do you define “interesting choices” and design a game with them? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1vovj61/how_do_you_design_an_interesting_choice/
Thoughts on managed chaos and why it’s not necessarily a bad thing for a game to be “unfair”:
https://www.penny-arcade.com/comic/2026/07/13/rex-ready-player-one-part-four
Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
