Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
No results found
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


May 02, 2026 May 02, 2026/ Cardboard Edison

Thoughts on balance: Bluesky board game designers discuss their biggest lessons about balance in game design:

https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mkdhneoxxc2d

May 02, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 24, 2026 April 24, 2026/ Cardboard Edison

What makes a good board game for children? (video)

https://www.youtube.com/watch?v=9m-d7U-i8g8

April 24, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 22, 2026 April 22, 2026/ Cardboard Edison

A wide-ranging discussion about various board game design topics, including development and how to make your game less fragile (video):

https://www.youtube.com/watch?v=RnAC-92uzWI

April 22, 2026/ Cardboard Edison/
theory, process, playtesting

Cardboard Edison

April 18, 2026 April 18, 2026/ Cardboard Edison

Board game designers share their most unusual game ideas:

https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas

April 18, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 11, 2026 April 11, 2026/ Cardboard Edison

How to surprise your players (and why you want to do this):

https://boardgamedesigncourse.com/surprise-your-players/

April 11, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 03, 2026 April 03, 2026/ Cardboard Edison

10 ways to use dice in your board game (other than roll and move):

https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/

April 03, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 03, 2026 April 03, 2026/ Cardboard Edison

Exploring the concept of degenerate strategies and degenerate game states in tabletop games:

https://www.skeletoncodemachine.com/p/degenerate-game

April 03, 2026/ Cardboard Edison/
theory

Cardboard Edison

April 03, 2026 April 03, 2026/ Cardboard Edison

A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):

https://www.youtube.com/watch?v=ezso5wCYTKM

April 03, 2026/ Cardboard Edison/
process, publishing, theory, industry

Cardboard Edison

April 03, 2026 April 03, 2026/ Cardboard Edison

This short video runs through three things your board game probably needs—a core loop, complications, and surprises:

https://www.youtube.com/shorts/sBq8sUZO0Ro

April 03, 2026/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2026 March 12, 2026/ Cardboard Edison

What does it mean to “play” a “game”? Designer Leslie Scott considers various attempts to define these complex and overlapping ideas:

https://boundlessplay.substack.com/p/playing-games

March 12, 2026/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2026 March 12, 2026/ Cardboard Edison

Player elimination can take a few forms. Here’s a look at “soft” player elimination: what it is, what it’s like for players, and how some games address it:

https://tabletopgamesblog.com/2026/03/10/killing-me-softly-a-look-at-player-elimination-topic-discussion/

March 12, 2026/ Cardboard Edison/
theory

Cardboard Edison

March 06, 2026 March 06, 2026/ Cardboard Edison

How randomness adds value to games (video):

https://www.youtube.com/watch?v=mN3Cpfyp-Vs

March 06, 2026/ Cardboard Edison/
theory

Cardboard Edison

March 06, 2026 March 06, 2026/ Cardboard Edison

Making board games about the worst parts of human history—how should game designers tackle difficult historical subjects?

https://www.wargamer.com/board-games/history-upsetting

March 06, 2026/ Cardboard Edison/
theory

Cardboard Edison

February 21, 2026 February 21, 2026/ Cardboard Edison

How to end the game? Comparing games with a fixed number of rounds and games with variable endgame triggers, and how they affect the play experience:

https://tabletopgamesblog.com/2026/02/17/finding-the-finish-line-fixed-rounds-vs-end-game-triggers-topic-discussion/

February 21, 2026/ Cardboard Edison/
theory

Cardboard Edison

February 20, 2026 February 20, 2026/ Cardboard Edison

Why balance is overrated—and what board game designers should focus on instead (video):

https://www.youtube.com/watch?v=7fpbTsZI3EI

February 20, 2026/ Cardboard Edison/
theory

Cardboard Edison

February 16, 2026 February 16, 2026/ Cardboard Edison

Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:

https://stonemaiergames.com/the-essential-human-problem-solved-by-games/

February 16, 2026/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2026 February 07, 2026/ Cardboard Edison

Expectation value in board game design: how to use some simple mathematical modeling to inform balance and other design decisions:

https://gametek.substack.com/p/great-expectations

February 07, 2026/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2026 February 04, 2026/ Cardboard Edison

Games vs. puzzles: considering what makes them distinct—and what they have in common:

https://www.wericmartin.com/games-puzzles-and-everything-in-between/

February 04, 2026/ Cardboard Edison/
theory

Cardboard Edison

January 29, 2026 January 29, 2026/ Cardboard Edison

A conversation about a tricky aspect of designing a multivictor game: balancing it to accommodate both cooperative and competitive play (video):

https://www.youtube.com/watch?v=sjFR6lWrGWc

January 29, 2026/ Cardboard Edison/
theory, playtesting

Cardboard Edison

January 17, 2026 January 17, 2026/ Cardboard Edison

Notes on efficiency and chunking in scoring, and how they can shape player experiences in sports and games:

https://gametek.substack.com/p/game-set-match

January 17, 2026/ Cardboard Edison/
theory

Cardboard Edison

  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games