Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
Tips & Resources for Board Game Designers
Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
Thoughts on some unspoken assumptions in board game design discourse, and how the way a game is framed for the market can lead to design choices that run counter to common wisdom:
Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):
Accuracy vs. authenticity: How to assess what’s “real” in historical games? And why do some games feel “authentic” while others don’t? (video)
Generating content such as effects and player powers for your game: a process for creating it, games that do and don’t need it, “free” design space, and more (video):
Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):
What is a eurogame? (video)
Considering the many ways in which uncertainty shows up throughout the entire experience of playing a board game:
An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
Call it thematic integration or resonance or ludonarrative assonance: here’s a deep discussion about making your game's mechanics match the theme, and vice-versa (video):
Thoughts on balance: Bluesky board game designers discuss their biggest lessons about balance in game design:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mkdhneoxxc2d
What makes a good board game for children? (video)
A wide-ranging discussion about various board game design topics, including development and how to make your game less fragile (video):
Board game designers share their most unusual game ideas:
https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas
How to surprise your players (and why you want to do this):
10 ways to use dice in your board game (other than roll and move):
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
Exploring the concept of degenerate strategies and degenerate game states in tabletop games:
A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):
This short video runs through three things your board game probably needs—a core loop, complications, and surprises: