Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
Tips & Resources for Board Game Designers
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
Spending big bucks on pre-launch ads: worth the squeeze?
https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/
A discussion about the relationship between board game publishers and friendly local game stores (video):
Some concepts from color theory that are useful for board game designers: complementary colors, the color wheel, and halation:
Tips for organizing your game’s files before submitting them to the manufacturer:
https://www.bodagames.com/2026/09/15/how-to-submit-artwork-files-for-board-game-manufacturing/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
3 elements that make a board game’s text more easily distinguishable: typography, text size, and color contrast:
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
How to sell board games on Amazon and turn a successful crowdfunding campaign into ongoing revenue (video):
Video and board game attorney Zach Strebeck breaks down IP, copyright, trademark, and idea protection strategies for people launching crowdfunding campaigns (video):
Pain points in manufacturing: Designers and small publishers who have shipped a game product share their lessons on the prototype-to-production pipeline:
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
This system aims to standardize colorblind-friendly iconography:
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
10 product design mistakes that cause the most replacement parts requests:
How board game distribution actually works for indie publishers: retailers, distributors, and consolidators:
https://catacombian.com/blog/how-board-game-distribution-actually-works
Countering arguments against self-publishing by noting the overlap between game design and core publisher responsibilities (video):
Two publishers discuss the pros and cons of publishing board games through crowdfunding versus going straight to retail (video):
A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):
Tips for publishers who want to work with board game media outlets: reviews, advertisements, making contact, following up, and more:
https://giantbrain.co.uk/2026/03/28/how-to-interact-with-board-game-media/