Three publishers discuss how they find and serve customers, manage overhead, plan for growth, and more (video):
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
Spending big bucks on pre-launch ads: worth the squeeze?
https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/
Tips for organizing your game’s files before submitting them to the manufacturer:
https://www.bodagames.com/2026/09/15/how-to-submit-artwork-files-for-board-game-manufacturing/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
How board game distribution actually works for indie publishers: retailers, distributors, and consolidators:
https://catacombian.com/blog/how-board-game-distribution-actually-works
