Self-publishing vs. licensing: the pros and cons of signing over the rights to your game to a larger company (video):
How many pre-launch followers should you have before starting a crowdfunding campaign? A Bluesky board game designers discussion:
https://bsky.app/profile/jameswallis.bsky.social/post/3mzobw5i6l22i
Thinking of releasing your board game as a print-and-play? Here are some thoughts on how to make it worth printing:
https://pnparcade.substack.com/p/pnp-friday-for-september-25-2026
Spending big bucks on pre-launch ads: worth the squeeze?
https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/
Tips for organizing your game’s files before submitting them to the manufacturer:
https://www.bodagames.com/2026/09/15/how-to-submit-artwork-files-for-board-game-manufacturing/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
What to do to prepare for the final week of a crowdfunding campaign:
https://boardgamedesigncourse.com/the-last-week-of-your-kickstarter-campaign/
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
