Reboxing: how one publisher thinks about the experience of putting the game back into the box when designing the product (video):
Tips for how to communicate delays in delivering your crowdfunded project to backers:
https://updates.kickstarter.com/how-to-communicate-kickstarter-delays-without-losing-backer-trust/
Getting a board game to your crowdfunding backers: what to do after you manufacture your game, from warehousing to freight shipping to customs to delivery and more:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
Sea freight shipping times: how to estimate delivery of a game from an overseas manufacturer:
https://www.bodagames.com/2025/12/16/sea-freight-shipping-times/
Marketing your board game ahead of a crowdfunding campaign: organic marketing, Facebook ads, and more:
https://boardgamedesigncourse.com/kickstarter-campaign-market-your-game/
When shipping a crowdfunded game to backers, here are some problems you might run into—and the opportunities to provide great customer service that come with them:
https://boardgamedesigncourse.com/shipping-your-games-to-backers-and-following-up-on-any-issues/
Before finalizing a production run with a manufacturer, here are the final steps to consider about your print run:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
