Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion:
https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
Tips & Resources for Board Game Designers
Should co-designers have similar approaches or complementary skills? A Bluesky board game designers discussion:
https://bsky.app/profile/tzartzam.bsky.social/post/3mxbhtxs6m22h
Making board games not for publishers or crowdfunding, but just for the fun of it (video):
Flatout Games has shared this designer/publisher time-tracking tool for anyone who wants to keep track of time and expenses for a collaborative board game project:
What's the longest you've held onto a game idea? A Bluesky board game designers discussion:
https://bsky.app/profile/gamesbymanuel.bsky.social/post/3mvy7rxmapc2a
This framework aims to help designers get through creative roadblocks by evaluating their board game’s strengths, weaknesses, opportunities, reactions, and data (video):
This panel discussion featuring game designers and developers covers the difference between design and development, how they incorporate narrative into games, and where they draw inspirations from (video):
Lessons learned co-designing games with around 30 other designers:
https://www.wericmartin.com/co-designing-lessons-for-tabletop-games/
Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):
Published board game designers offer their top advice to a new designer in this Reddit board game design forum discussion:
James Ernest on the stages of tabletop game design, from workshopping an idea to delivering a final prototype, and the importance of learning to throw away everything that isn't working (video):
How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
A framework for better understanding the various elements of your game and which aspects are likely to connect with publishers and players (video):
What’s the biggest bottleneck in your board game design process? A Reddit tabletop game design forum discussion:
The fundamentals of game design, taught by walking through the process of creating a new tabletop game (video):
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/
A strong hook is important for getting publishers’ and players’ attention. Here’s a process for coming up with strong game hooks (video):
Want to come up with new ideas for board game designs? This acronym gives you several methods of generating game ideas (video):
Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):
A reminder about how the best time to start designing your board game is right now:
Generating content such as effects and player powers for your game: a process for creating it, games that do and don’t need it, “free” design space, and more (video):