Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
What methods do you use for physical note-taking? A Bluesky board game designers discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3me4fwyhm3k2z
Why it isn’t helpful to compare your game design efforts to those of other designers, and why it’s better to pay attention to your own progress instead:
https://boardgamedesigncourse.com/stop-comparing-yourself-to-others/
What do you do with your old prototypes? A Reddit board game designers discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozz02m/what_do_you_do_with_old_prototypes/
When should you start talking about your board game idea? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozjd9o/when_to_start_talking_about_ideas/
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of
Tips for designing a megagame for a very large group of players:
https://www.megagameassembly.com/blog/some-megagame-design-lessons-i-learned-the-hard-way
