Why it isn’t helpful to compare your game design efforts to those of other designers, and why it’s better to pay attention to your own progress instead:
https://boardgamedesigncourse.com/stop-comparing-yourself-to-others/
Tips & Resources for Board Game Designers
Why it isn’t helpful to compare your game design efforts to those of other designers, and why it’s better to pay attention to your own progress instead:
https://boardgamedesigncourse.com/stop-comparing-yourself-to-others/
Answers to a bunch of questions about designing and publishing board games (video):
What do you do with your old prototypes? A Reddit board game designers discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozz02m/what_do_you_do_with_old_prototypes/
When should you start talking about your board game idea? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1ozjd9o/when_to_start_talking_about_ideas/
Leveling up as a board game designer: signs that your skills and practices are becoming more like an experienced designer rather than a beginner (video):
Inka and Markus Brand on designing games as a couple and as a family:
The Daniel.games game design advice website has been updated with new and revised articles:
Ways to move forward when you're feeling stuck as a game designer (video):
The designer of Wyrmspan and the head of Stonemaier Games discuss the board games that they’ve learned the most from (video):
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of
Designing the kinds of games that are currently trendy: why it’s not an optimal approach to game design and how it’s better to try and start a new trend than to attach your game to a current trend (video):
Tips for designing a megagame for a very large group of players:
https://www.megagameassembly.com/blog/some-megagame-design-lessons-i-learned-the-hard-way
Saving time when designing games: minimizing work on a game before an initial test and some tips and tricks to help you move faster in your game design process (video):
The benefits of sharing your board game ideas with others as early as possible:
https://pamwallsgamedesign.substack.com/p/the-benefits-of-sharing-your-board
There are lots of reasons people start—and continue—designing board games. Here are a few of them:
https://boardgamedesigncourse.com/5-reasons-we-design-games/
Theme or mechanics? Here’s why you should be thinking about both throughout the game design process:
https://www.forbeck.com/2025/07/27/metaphor-vs-mechanics-dont-fight-the-fusion/
Things new board game designers should know about the process—making prototypes, playtest meetups, expectations for a first design, and more:
https://firsttakesomedice.blogspot.com/2025/07/getting-in-zone.html
This spreadsheet combines themes, mechanics, and components to help designers generate ideas for games:
https://docs.google.com/spreadsheets/d/1fQXz-e2MGnq3m61nsetAlabsBPLvjrTgyPRFGewvVFQ/edit?gid=0#gid=0
3 things you can do right now to become a better game designer:
https://boardgamedesigncourse.com/3-things-you-can-do-right-now-to-become-a-better-game-designer/
Why board game designers should think of the process of making games as a craft (video):