6 types of playtesting, their pros and cons, and when to use each one (video):

https://www.youtube.com/watch?v=OuN_lu9O9RY

Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):

https://www.youtube.com/watch?v=AAiCR1XVe68

This framework for thinking about the different stages of playtesting also helps you know what kinds of questions you should be asking testers each step of the way (video):

https://www.youtube.com/watch?v=MwxxlG8VGqk

Prototyping and playtesting: building a quick, testable version of your game, gathering feedback that matters, and iterating without losing momentum (video):

https://www.youtube.com/watch?v=gOysPDPiPII

You shouldn’t listen to every playtester suggestion, but how can you know which player ideas are worth considering? Here’s a process to help (video):

https://www.youtube.com/watch?v=uxvKT_yTLaQ

10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):

https://www.youtube.com/watch?v=u_Z3rGnXBQc

An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):

https://www.youtube.com/watch?v=QBxqe2BOi-g

A wide-ranging discussion about various board game design topics, including development and how to make your game less fragile (video):

https://www.youtube.com/watch?v=RnAC-92uzWI

Soft skills that board game designers need: giving and receiving feedback, correcting a playtest experience that has gone off the rails, dealing with publishers, and more (video):

https://www.youtube.com/watch?v=0bGs8WSxZE0

The ins and outs of playtesting: when and where to playtest, how to run a playtest, how to take feedback, and good questions to ask your testers (video):

https://www.youtube.com/watch?v=xxp-VSwWQ-o