Board game designers share advice they would give their less-experienced selves—a Bluesky game design discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mjzfhu2ld22h
Tips & Resources for Board Game Designers
Board game designers share advice they would give their less-experienced selves—a Bluesky game design discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mjzfhu2ld22h
A wide-ranging discussion about various board game design topics, including development and how to make your game less fragile (video):
Soft skills that board game designers need: giving and receiving feedback, correcting a playtest experience that has gone off the rails, dealing with publishers, and more (video):
The ins and outs of playtesting: when and where to playtest, how to run a playtest, how to take feedback, and good questions to ask your testers (video):
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
What methods do you use for physical note-taking? A Bluesky board game designers discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3me4fwyhm3k2z
A conversation about a tricky aspect of designing a multivictor game: balancing it to accommodate both cooperative and competitive play (video):
A short thread describing a method of playtesting called “split testing” that pits two game designs against each other:
https://bsky.app/profile/nickbentley.bsky.social/post/3mcigqlnhxs2f
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
How to give useful game-design feedback by matching your advice to the designer’s experience level (video):
Should you playtest in-person or virtually? Why not both? Here are some upsides to each approach:
https://discocandybar.com/2025/12/05/playtesting-your-tcg-game-paper-or-pixels/
Why the first play of a board game is the most important one—and what designers can focus on to make it count (video):
How to start, run, and grow a playtest group—finding people and the right location, handling disputes, scheduling games, and balancing in-person vs. digital testing (video):
Leveling up as a board game designer: signs that your skills and practices are becoming more like an experienced designer rather than a beginner (video):
What’s your best playtesting advice? A Bluesky board game designers discussion:
https://bsky.app/profile/gregisonthego.bsky.social/post/3m4j56fvbvs2q
The Daniel.games game design advice website has been updated with new and revised articles:
An introduction to online playtesting (video):
Some concrete tips for keeping your playtesters happy, through your pitch, your teach, the prototype, and the design itself: