Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/
How many times should you playtest a game before pitching it?
https://pamwallsgamedesign.substack.com/p/how-many-times-should-you-playtest
A short thread about what to do when players keep forgetting a rule:
https://bsky.app/profile/nickbentley.bsky.social/post/3ml4gke3wis2z
Board game designers share advice they would give their less-experienced selves—a Bluesky game design discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mjzfhu2ld22h
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
