Three publishers on how they’re using—and paying to include—fan designs in their releases:
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
3 things you can do to make your game a better product that’s more appealing to publishers:
https://boardgamedesigncourse.com/the-top-3-things-you-can-do-to-make-your-game-a-better-product/
Bite-size videos on various steps involved in making a board game, from getting started to playtesting to publishing:
a simple game design exercise: https://bsky.app/profile/marygeorgescu.com/post/3lsbni2jyv52w
playtesting tips: https://bsky.app/profile/marygeorgescu.com/post/3lsgshsvyqw2p
types of playtesting: https://bsky.app/profile/marygeorgescu.com/post/3ls74vyc7f52l
what mass-market publishers want: https://bsky.app/profile/marygeorgescu.com/post/3ls4mjlr2qb2x
good box copy: https://bsky.app/profile/marygeorgescu.com/post/3lslpep45ek2v
Bite-size videos laying out the basics for board game designers who want to get picked up by a publisher:
pros of licensing to a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lrshaeg73w2v
cons of working with a publisher: https://bsky.app/profile/marygeorgescu.com/post/3lruxrt4pli2v
good pitching events: https://bsky.app/profile/marygeorgescu.com/post/3lrxiacjdwq2w
materials needed for a pitch: https://bsky.app/profile/marygeorgescu.com/post/3ls25sss4jt25
what sizzle reels are: https://bsky.app/profile/marygeorgescu.com/post/3ls2znsmxii2p
Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
