It may not be that the game is unfun—here are some common reasons a publisher might reject a game they’re pitched:
https://www.dmrcreativegroup.com/post/overused-ideas-overlooked-reasons-pitches-get-rejected
Tips & Resources for Board Game Designers
It may not be that the game is unfun—here are some common reasons a publisher might reject a game they’re pitched:
https://www.dmrcreativegroup.com/post/overused-ideas-overlooked-reasons-pitches-get-rejected
How to make a pitch video for your board game: writing, recording, editing, and uploading (video):
Why the pitch for your board game is so important, and some tips for making sure you’re on the right track:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Our 2026 reports on publishing contracts are out! Industry standards to know before signing:
💵 Part 1: advances, credit, creative control
🎲 Part 2: royalties, designer copies, promotion
🌏 Part 3: co-publishing, extra royalties, rights reversion
How to grade board game publisher licensing contracts and the terms contained within them (video):
A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
TTGDA has released a scoring rubric to help designers assess publishers’ licensing contracts:
https://irp.cdn-website.com/2b6905d0/files/uploaded/2026-08-11+TTGDA+Licensing+Scoring+Rubric.pdf
This website lists various board game playtesting and pitching events across Europe:
Published board game designers offer their top advice to a new designer in this Reddit board game design forum discussion:
10 tips for making a better print-and-play version of your board game prototype for playtesters and publishers (video):
10 board game publishers who are seeking submissions—a walkthrough of their processes and requirements (video):
What kinds of things should you look for in a publisher before signing a game with them? Here are 5 things to consider:
How many times should you playtest a game before pitching it?
https://pamwallsgamedesign.substack.com/p/how-many-times-should-you-playtest
A process for figuring out what it is about your game that’s going to hook publishers and players (video):
Turning a bad sell sheet into a good one (video):
Advice for your first time pitching to a publisher—a Reddit board game design forum discussion:
Walking through the submission process for 10 different publishers—and general tips for submitting your game for consideration (video):
Soft skills that board game designers need: giving and receiving feedback, correcting a playtest experience that has gone off the rails, dealing with publishers, and more (video):
Tips for pitching board games to publishers from someone who has fielded thousands of pitches: