Soft skills that board game designers need: giving and receiving feedback, correcting a playtest experience that has gone off the rails, dealing with publishers, and more (video):
Understanding the trick-taking renaissance—looking at the rise of trick-taking games from a data-driven perspective:
https://www.donteatthemeeples.com/understanding-the-trick-taking-renaissance/
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
A short thread on how potential customers browse at a game store and what designers can learn from it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3m3zqjfqi3c2b
