Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more:
https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23
Tips & Resources for Board Game Designers
Advice to game designers reaching out to a historian for advice: communications, scope of work, consulting fees, and more:
https://bsky.app/profile/malcolmcraig.bsky.social/post/3mwayihvqxp23
Why the pitch for your board game is so important, and some tips for making sure you’re on the right track:
https://boardgamedesigncourse.com/why-your-pitch-needs-to-be-amazing/
A discussion about the relationship between board game publishers and friendly local game stores (video):
Expansions for successful board games: designing them, working on them for publishers, players’ views, and more:
https://faidutti.com/blog/blog/2026/09/08/les-extensionsexpansions/
Thoughts on various indie game markets from a designer who has attended all of them: customer traffic, sales, game types that do well, and more:
https://bsky.app/profile/chris.eternalstudios.com/post/3mv4psfzark2c
Common pitfalls that end up costing board game designers money—and how to avoid them (video):
This panel discussion featuring game designers and developers covers the difference between design and development, how they incorporate narrative into games, and where they draw inspirations from (video):
Our 2026 reports on publishing contracts are out! Industry standards to know before signing:
💵 Part 1: advances, credit, creative control
🎲 Part 2: royalties, designer copies, promotion
🌏 Part 3: co-publishing, extra royalties, rights reversion
A strategy for building an audience for your games, beyond just asking them to sign up to your newsletter for product updates:
https://boardgamedesigncourse.com/build-an-audience-have-something-to-say/
Two videos on some common ways designers measure success—and the shortcomings of judging yourself by them:
Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):
Published board game designers offer their top advice to a new designer in this Reddit board game design forum discussion:
Video and board game attorney Zach Strebeck breaks down IP, copyright, trademark, and idea protection strategies for people launching crowdfunding campaigns (video):
How the board game industry has considered colors, double-coding, and accessibility over the years:
University research tracks the rise of solo gaming and other game design trends over the decades:
Why are so many board games getting sequels? Thoughts from both a publisher and player perspective:
https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/
Why are board game expansions so popular? Looking to the history of expansions to understand their enduring appeal to gamers and publishers (video):
Board game designers who have quit their day jobs share what allowed them to do that—a Bluesky game designer discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mqehoetjyk24
The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/