Getting your indie board game noticed online—a Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1tji0bw/good_design_speaks_for_itself/
Tips & Resources for Board Game Designers
Getting your indie board game noticed online—a Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1tji0bw/good_design_speaks_for_itself/
An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):
David Turczi talks about his approach to game design, working with other designers, and what goes into making amazing games (video):
What board game designers, publishers, and manufacturers can do to reduce the environmental impact of their games (video):
https://gdcvault.com/play/1035803/Creating-a-Culture-of-Sustainability
Is it worth creating a website for yourself as a board game designer? A Bluesky game designers discussion:
https://bsky.app/profile/drawnonward.bsky.social/post/3mko2trrohk2o
A graphic designer working in board games discusses how good graphic design helps bring games to life (video):
Soft skills that board game designers need: giving and receiving feedback, correcting a playtest experience that has gone off the rails, dealing with publishers, and more (video):
Understanding the trick-taking renaissance—looking at the rise of trick-taking games from a data-driven perspective:
https://www.donteatthemeeples.com/understanding-the-trick-taking-renaissance/
A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):
How does the board game design community feel about generative AI? This survey asked for designers’ views about various potential uses:
A pair of timely reminders about why you belong in the game design community (video):
How designing mass-market games is different from designing hobby games (video):
6 tips to help you perform better in a game design contest like the Cardboard Edison Award, and to generally make games that will be more appealing (video):
Matt Leacock on how the industry has changed in the past 20 years, working with publishers, advocating for game designers, and more:
A grab bag of game design questions: considering component cost when designing, how to remain motivated with a game design, the pros and cons of self-publishing, and more (video):
Some trends that shaped the board game industry in 2025 and what they have meant for game designers (video):
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
In this edition, you’ll find:
How to make the most of a playtest group
What should be in a pitch video—and what shouldn’t
Mistakes to avoid with your prototype’s art
Onboarding players more smoothly
How to prepare for indie game markets
…and lots more!
Three publishers on how they’re using—and paying to include—fan designs in their releases:
A history of board game design (video):
Answers to a bunch of questions about designing and publishing board games (video):