Answers to a bunch of questions about designing and publishing board games (video):
A short thread on how potential customers browse at a game store and what designers can learn from it:
https://bsky.app/profile/kevinwilson42.bsky.social/post/3m3zqjfqi3c2b
The designer of Ascension offers up five game design lessons from 15 years of the game:
https://boardgamegeek.com/blog/1/blogpost/177249/designer-diary-5-lessons-learned-from-15-years-of
This board game designer glossary has brief explanations for tons of everyday industry terms that all designers should know:
https://streamlinedgaming.com/board-game-designers-glossary/
3 ways to tell your game isn’t ready to pitch or publish:
https://boardgamedesigncourse.com/the-top-3-ways-to-tell-your-game-is-not-ready-to-pitch-or-publish/
