Cardboard Edison's Favorite Tips & Resources - October 2016
/This month's roundup of our favorite board game design links includes a pair of interviews with self-published designers, some exciting uses for industry data, rulebook writing advice and more.
featured:
industry:
Why it's so difficult to be a full-time tabletop game designer: a fascinating analysis using the Cardboard Edison board game licensing reports
theory:
rules:
playtesting:
How to weigh feedback from different sources, depending on your goals
“The single biggest thing you can do to be more productive is to reduce the time between your playtests. Play your games a LOT.” - Ben Pinchback
process:
“Try to understand the market space. From that, identify who will love your product (game). Optimize for them.” - Grant Rodiek
publishing:
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ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Matthew O’Malley, Marcel Perro
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Danica E., Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer, Smarter Backer