Cardboard Edison’s Favorite Tips & Resources – June 2012
/Every month, we revisit the board game design tips and resources we’ve found, and we pick out the best, most useful ones to spotlight. Here are our choices for June 2012:
- “There’s a lot of information out there, but the best advice that tends to get repeated over and over is this: Design a game you’d like to play.”
- “Got a practical problem with your board game? Don’t add more stuff. First, try using what you already *have* in a new way.”
- Richard Launius discusses his process for creating cooperative games
- How to effectively playtest and iterate your board game design
- “Gamers gonna game, and your game can’t break when they do.”