Discussion: Should game designers avoid or embrace their own biases?

Any creative work will reflect the worldview of its creator, and board games are no different. 

But how important is it for game designers to recognize the way their subconscious beliefs affect the decisions they make and the game worlds they create?

Should we try to avoid this effect and make our games as unbiased as possible? Or should we embrace it?   

Game designer @DanielSolis raised the issue on Twitter today, noting:
“game design can communicate the game designer’s unspoken assumptions”

We (@CardboardEdison) were curious about the implications, so we asked:
“Should game designers try to avoid this, or embrace it? Either way, is self-awareness of this sort important?”

@DanielSolis replied:
“Being mindful is the important thing. Every design speaks for the designer, so be aware in each choice.”

He also retweeted our question to his followers. 

Game designer @loganbonner replied:
“I’d say it’s definitely important! You have to know your own biases and how they add to or detract from your work.”

@jefgodesky said:
“I say embrace! Know you’re doing it, and make sure it’s the assumptions you want to share with others.”

But @JBMannon of At The Table Games felt differently:
“I’m trying to avoid it as much as possible with Woodland Creatures. Its a fine line.”