“Here’s probably my biggest tip for attending a playtesting con/event: make player aids. Even if they feel redundant, and even if nobody reads them (which will often happen.) They reinforce rules retention to everybody, including you as a designer.”
Tips & Resources for Board Game Designers
“Here’s probably my biggest tip for attending a playtesting con/event: make player aids. Even if they feel redundant, and even if nobody reads them (which will often happen.) They reinforce rules retention to everybody, including you as a designer.”