Board game design basics: defining your goals, restrictions, the iterative design process, qualities of good games, taking feedback, and more (video):
A short thread with one big piece of feedback for game designers making pitch videos for contests or publishers:
https://bsky.app/profile/leafydragongames.bsky.social/post/3mt4yjn2htc2x
How do you define “interesting choices” and design a game with them? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1vovj61/how_do_you_design_an_interesting_choice/
TTGDA has released a scoring rubric to help designers assess publishers’ licensing contracts:
https://irp.cdn-website.com/2b6905d0/files/uploaded/2026-08-11+TTGDA+Licensing+Scoring+Rubric.pdf
How do you know when your game design is “done”? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1v99czx/how_do_you_know_when_you_are_done/
