Tips for first-timers bringing their board game prototype to a convention for playtesting—a Reddit board game design forum discussion:
Thoughts on managed chaos and why it’s not necessarily a bad thing for a game to be “unfair”:
https://www.penny-arcade.com/comic/2026/07/13/rex-ready-player-one-part-four
Why are so many board games getting sequels? Thoughts from both a publisher and player perspective:
https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
Board game designers who have quit their day jobs share what allowed them to do that—a Bluesky game designer discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mqehoetjyk24
The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/
