Why are so many board games getting sequels? Thoughts from both a publisher and player perspective:
https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/
Tips & Resources for Board Game Designers
Why are so many board games getting sequels? Thoughts from both a publisher and player perspective:
https://stonemaiergames.com/what-do-we-really-want-from-a-sequel/
Why are board game expansions so popular? Looking to the history of expansions to understand their enduring appeal to gamers and publishers (video):
The Explorateur links to various sites exploring graphic design, typography, logos, and other visual elements, including:
logos from the space race era
vintage tech logos
fonts used in videogames
packaging design
selections from the Vatican’s archives
modern illustrations
cover inspirations
font and color combinations
This new service lets people create and order custom PDF or printed versions of words-on-cards games:
Board game designers who have quit their day jobs share what allowed them to do that—a Bluesky game designer discussion:
https://bsky.app/profile/eanderssonsunden.bsky.social/post/3mqehoetjyk24
The fundamentals of game design, taught by walking through the process of creating a new tabletop game (video):
The rise of cozy games—everything you need to know about how they’ve taken over such a big part of the tabletop industry:
https://www.meeplemountain.com/articles/the-rise-rise-of-cozy-board-games/
This system aims to standardize colorblind-friendly iconography:
Arguing that frustration is an essential part of games, neither inherently bad nor good:
https://lestmyopinions.com/2026/07/05/right-in-the-bad-feels/
10 board game publishers who are seeking submissions—a walkthrough of their processes and requirements (video):
What one board game designer wishes they knew when they started making games 12 years ago:
https://boardgamedesigncourse.com/what-i-wish-i-knew-about-board-game-design-12-years-ago/
A strong hook is important for getting publishers’ and players’ attention. Here’s a process for coming up with strong game hooks (video):
Thoughts on some unspoken assumptions in board game design discourse, and how the way a game is framed for the market can lead to design choices that run counter to common wisdom:
How the Spiel des Jahres organization earns—and spends—money:
https://tabletopgamesblog.com/2026/06/30/spiel-des-jahres-following-the-money-topic-discussion/
Want to come up with new ideas for board game designs? This acronym gives you several methods of generating game ideas (video):
Tips for using Affinity Studio to design components and make rulebook updates for your board game prototypes:
Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):
Accuracy vs. authenticity: How to assess what’s “real” in historical games? And why do some games feel “authentic” while others don’t? (video)
What kinds of things should you look for in a publisher before signing a game with them? Here are 5 things to consider:
A reminder about how the best time to start designing your board game is right now: