Game designer Phil Walker-Harding on balancing games, inspiration, the design process, players’ negative experiences, and more (video):

https://www.youtube.com/watch?v=XaG_iAwxG4g

Accuracy vs. authenticity: How to assess what’s “real” in historical games? And why do some games feel “authentic” while others don’t? (video)

https://www.youtube.com/watch?v=JelDTpfFKVM

Tips for prototyping your board game more quickly (video):

https://www.youtube.com/watch?v=1zNw8T-EqLU

Generating content such as effects and player powers for your game: a process for creating it, games that do and don’t need it, “free” design space, and more (video):

https://www.youtube.com/watch?v=z1oeWTSz26M

A process for figuring out what it is about your game that’s going to hook publishers and players (video):

https://www.youtube.com/watch?v=cGMGdiar1J0

Game designer Cole Wehrle on player agency, emergent storytelling, and what it's like to make and play long, heavy games (video):

https://www.youtube.com/watch?v=5_Dz5rUUUBY

Turning a bad sell sheet into a good one (video):

https://www.youtube.com/watch?v=Uew1LKp3Mwo

What is a eurogame? (video)

https://www.youtube.com/watch?v=6h8ZDJPVrkI