Board game designers share their most unusual game ideas:
https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas
Tips & Resources for Board Game Designers
Board game designers share their most unusual game ideas:
https://boardgamegeek.com/thread/3693501/your-most-unusual-game-design-ideas
Understanding the trick-taking renaissance—looking at the rise of trick-taking games from a data-driven perspective:
https://www.donteatthemeeples.com/understanding-the-trick-taking-renaissance/
How can you reliably come up with good game ideas? Here are 5 different techniques to come up with new ideas that can grow into great games (video):
How to surprise your players (and why you want to do this):
What are some of the most unusual components you have used in a prototype? A Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1shab0a/unusual_prototype_components/
Tips for pitching board games to publishers from someone who has fielded thousands of pitches:
10 ways to use dice in your board game (other than roll and move):
https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/
Exploring the concept of degenerate strategies and degenerate game states in tabletop games:
A multifaceted conversation about various aspects of making board games: the business side of indie publishing, different approaches to the design process, designing solo games, and more (video):
This short video runs through three things your board game probably needs—a core loop, complications, and surprises:
Tips for publishers who want to work with board game media outlets: reviews, advertisements, making contact, following up, and more:
https://giantbrain.co.uk/2026/03/28/how-to-interact-with-board-game-media/
A short thread on what board game rulebook writers can learn from how comic books are laid out:
https://bsky.app/profile/nickbentley.bsky.social/post/3mhm3zkclq22i
BagBuilder is a free, browser-based game design tool for simulating random bag draws:
How does the board game design community feel about generative AI? This survey asked for designers’ views about various potential uses:
A brief overview of 12 steps it takes for one publisher to publish a board game:
https://stonemaiergames.com/12-steps-to-publish-a-tabletop-game/
How important is theme when you’re pitching your board game to a publisher? A Reddit board game design forum discussion:
The ins and outs of playtesting: when and where to playtest, how to run a playtest, how to take feedback, and good questions to ask your testers (video):
It’s often said that the first games you design will be terrible. But what if they aren’t? Here are some ways to approach your first design (video):
Board game publishers share how often designers’ pitches lead to a prototype handoff and eventually to a contract:
https://bsky.app/profile/elizhargrave.bsky.social/post/3mhb3m3oxjs2u
This set of game icons is free to use for tabletop game projects:
https://drive.google.com/drive/folders/1lvQsO-MHLRyPBFnfYChSoASJ_y4IZTsu