This short video runs through three things your board game probably needs—a core loop, complications, and surprises:
Tips for publishers who want to work with board game media outlets: reviews, advertisements, making contact, following up, and more:
https://giantbrain.co.uk/2026/03/28/how-to-interact-with-board-game-media/
A short thread on what board game rulebook writers can learn from how comic books are laid out:
https://bsky.app/profile/nickbentley.bsky.social/post/3mhm3zkclq22i
A brief overview of 12 steps it takes for one publisher to publish a board game:
https://stonemaiergames.com/12-steps-to-publish-a-tabletop-game/
Board game publishers share how often designers’ pitches lead to a prototype handoff and eventually to a contract:
https://bsky.app/profile/elizhargrave.bsky.social/post/3mhb3m3oxjs2u
This set of game icons is free to use for tabletop game projects:
https://drive.google.com/drive/folders/1lvQsO-MHLRyPBFnfYChSoASJ_y4IZTsu
Tips for designing a board game for a 24-hour game jam from people who’ve done it:
https://pamwallsgamedesign.substack.com/p/tips-for-board-game-jams
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
