Player elimination can take a few forms. Here’s a look at “soft” player elimination: what it is, what it’s like for players, and how some games address it:
A high-level, step-by-step guide to the earliest stages of designing a board game:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Thoughts on what games offer us—a chance to feel something that we don’t usually experience all that often:
https://stonemaiergames.com/the-essential-human-problem-solved-by-games/
Why do some games go over well with playtesters but then fall flat with a broader audience? This thread suggests it often comes down to “situated experiences”:
https://bsky.app/profile/nickbentley.bsky.social/post/3mehkkw46zc2a
A deep dive into board game publishing contracts: what to look for, what to avoid, specific percentages, negotiating terms, and more (video):
https://www.youtube.com/watch?v=TgLJqu67dYc
see also our reports as mentioned in the show: https://cardboardedison.com/reports
Tips for how to communicate delays in delivering your crowdfunded project to backers:
https://updates.kickstarter.com/how-to-communicate-kickstarter-delays-without-losing-backer-trust/
