Why balance is overrated—and what board game designers should focus on instead (video):

https://www.youtube.com/watch?v=7fpbTsZI3EI

A deep dive into board game publishing contracts: what to look for, what to avoid, specific percentages, negotiating terms, and more (video):

https://www.youtube.com/watch?v=TgLJqu67dYc

see also our reports as mentioned in the show: https://cardboardedison.com/reports

A grab bag of game design questions: considering component cost when designing, how to remain motivated with a game design, the pros and cons of self-publishing, and more (video):

https://www.youtube.com/watch?v=dDHXlHvcAEU

Two quick tips for how to make sure your board game’s box stands out on stores shelves and in online stories (video):

https://www.youtube.com/shorts/rlrjbzLpVGM

A conversation digging into all the ins and outs of submitting to board game design contests… like the Cardboard Edison Award (video):

https://www.youtube.com/watch?v=lwtIuGXKlys

A counterintuitive tactic for new board game designers: trying to make an intentionally bad game (video):

https://www.youtube.com/watch?v=wj3IZtxw_PI

A conversation about a tricky aspect of designing a multivictor game: balancing it to accommodate both cooperative and competitive play (video):

https://www.youtube.com/watch?v=sjFR6lWrGWc